Sunday, July 7, 2024

The Rich Release v1.29

 


Oh hey,

It's Thaum. Just a quick note from me in case you were curious. Took 3-4 days off after the 1.28.1 bug fix'n release. Transferred the kids over to the grandparents for a month vacation, and that seems to have done the trick. At least for now, burnout is at bay and I've been chugging along. Spending more time on a different project seems to have helped, and I was trying to take it a little easier. Still lots of cool AW stuff from me though. Now on to the change log message as imagined by a friendly cat.

Besty's Change Log

Phew, what a month! Besty is here this time because Thaum is working on a super-duper secret new project which we really hope to release this year. All I can say is that it will be glorious and cool. Maybe even cooler than that to be honest. Anyway, back to AW. I know my English is not perfect but bear with me, please. 

This month we've worked hard on making Hucow Path a fully working gameplay experience. Until now the milk and financial calculations were not in place which made the coop fun to explore but a bit lacking in terms of actual gameplay. So, happy to announce that it should be fixed in this release since we implemented a couple of important systems which I will talk about in the change log. Also, there are new scenes and even some attempts to be satirical about the current zeitgeist!

We are hoping to wrap up the COOP expansion in the next months delivering a solid and enjoyable experience before moving forward with AW. Accidental Woman is a game that can be expanded almost infinitely and we are very grateful that you guys stay with us on this journey! Your continuous support is the thing that keeps Arcanist software afloat and there is no way to express our gratitude for that.

Anyway, let's get to the fun part and see what we have for you in stock this month:

Note from Thaum: I'm merging our change logs into a single list.

Change Log

Words: 3,622,233 (24,789,660 characters)
Codes: 189,822 lines of TypeScript (plus plenty of other stuff, ofc)

  • New triangle distribution function because I'm a nerd.
  • Added some minor stuff to the dev toolkit (elite build)
  • Changed character creation key icon into locked and unlocked icons to be more clear.
  • Completion of the major Lactation System upgrade!
    • Several uses of that triangle thingamajig above for fancier maths to do things like S curves.
    • Update of lactation description in status and elsewhere to use more accurate words that line up with the real production rates.
    • Lactation training can now reduce overnight for non-hucow characters depending on their current training level. Reduction is more likely at higher training levels.
    • New lactation training cap based on body lactation ability.
    • Updated minimum lactation training setup, added checks to ensure minimum is adhered to.
    • Reworked the way lactation training is gained during milk pumping to be more accurate and character-responsive.
      • Initial gains are faster than gains at higher levels
      • Effects of different pumps balanced.
      • Far better responsiveness to lactation ability and specific character for determining gains.
    • Lactation training guide (game encyclopedia) updated and expanded with more info.
    • Lactation training overall now utilizes fancy math probability curves for increases and decreases. Because for some reason AW lactation is really realistic in a lot of ways (except with some fun boosts)
    • Tweaks of lactation numbers for balancing.
    • Several adjustments to math for milk production.
      • example: changing math for how character health impacts.
      • much better calculation milk flow rate during milking.
    • Fixed a minor issue with milk tank cheat affecting production.
    • Character creation lactation selection redone.
      • help popup totally rewritten to be properly accurate with new system.
      • terminology fixed in describing lactation levels
      • renamed lactation ability instead of "milk production" to reduce confusion.
    • Total rework of "penalty" section of lactation code. (code that can reduce lactation training when full, cause spilling, pain, etc.)
      • Better notifications text for clarity when alerted about full breasts.
      • Milk can no longer go above 109% capacity without spilling.
        • No leak cheat user will have milk amount adjusted without spill.
      • Rather than a simple "spill" there is now a letdown system that provides a chance to have your breasts let down and start releasing milk.
        • Breasts can letdown once they reach 90% full.
        • The chance of this starts small and increases as they become more full.
        • This is more like the behavior of actual tits.
        • Amount of spilled milk is no longer a simple percentage and is now calculated based on breast factors.
      • lactation training reduction now occurs much more naturally, and takes into account the current lactation training and the PC's lactation ability.
        • Is independent of other factors. 
        • lactation training can start to reduce after reaching 90% of capacity.
      • Status penalties for full breasts are now more sane, probably.
    • New lactation predictive function. 
      • Because lactation is highly dependent on character actions, a special function is needed to model actions and "step forward" through time to calculate total milk production over a number of hours.
      • This is primarily used for hucows, and also allows us to determine NPC lactation without running code every 15 game minutes.
      • Allows us to set milk quotas based on realistic udder values responding to the player's body and actual ability.
        • most important part.
        • assumes you'll be a good hucow though...
        • even more math for an ensemble prediction to limit extremes.
    • Organization and consolidation of all lactation functions.
    • Differentiation between standard and hucow class milk production working on the same system.
    • Various breast mutations/transformations now affect all characters, with proper formulas behind it rather than ad-hoc adjustments.
    • Hucow lactation focus system added to adjust milk based on daily choices at work (and episodes outside) to maximize or reduce production.
    • lots of minor improvements and things I don't remember. 
  • Improved the omni timer kill function to increase reliability and handle potential duplicate statuses.
  • Additional differentiation added to time chunking to allow 15 minute status function to perform actions at less than 15 minute intervals when needed.
  • Significant updates to the body condition and clothes staining systems.
    • Rework of external and internal body condition interface, and total rework of internal fluid handling.
      • note that sperm cells are handled separately in much more detailed simulation, but the two are linked.
    • Fluid now leaks out of orifices over time!
      • More math! (for determining how much, etc.)
    • Leaking fluid now travels to the first outside condition zone (genitals or ass crack) where it can do all the usual things, spreading, staining, drying, etc.
    • System now handles miniscule amounts, for better response to small stains such as a little pussy wetness or a single cum spurt.
    • improved terminology for describing how much of a fluid is on the body, with additional levels of gradation.
    • New absorption setup determining how fast fluid is absorbed by the body. (for example, cum is absorbed by the body faster in the anus!)
    • When placing body conditions from things like creampies/enemas/fem lube, fluid is now universally placed inside the orifice before flowing out, for more realistic behavior.
    • Dramatic improvement to how fluids dry.
    • Improvement to wetness mechanic. (e.g. is it fresh cum, or tacky nearly dry cum?)
    • New body condition location: butt cleft (ass crack). 
    • Internal fluids no longer dry on their own, but can be absorbed or leak.
      • Math on how this happens results in more natural flow of fluids out of orifices, more realistic absorption, and a better curve of time fluids are in there.
  • Wetness and leaking improvements.
    • Much improved code for determining vaginal wetness across the 0-20 scale.
      • Still uses arousal and body values, but with a more realistic determination and transition.
    • Anal wetness is now a thing.
      • You can also get your panties dirty this way, I suppose. 
      • Only characters that have their anal wetness increased to above 0 will have to worry about this. 
    • reworked system for femlube happening due to arousal.
      • In addition to better current wetness calculation, fluid is now added to internal vaginal/anal fluids instead of directly to the body.
        • Behavior of liquids now works more naturally as in real life.
      • because internal fluids use a smaller unit size, it allows more granularity and a more natural ramp up of lube production.
        • small amounts of lube now happen at lower arousal levels, starting with a "slightly damp panties" level of accrual.
        • now based in ml/min lubricant production.
    • Improvements to orgasm pussy wetness to use new "internal-first" setup.
  • Pussy Seal added to the game!
    • For players who want a wet pussy, but don't want to get their underwear/clothes wet I guess.
    • Also for people who want to run around with just a pussy bandage for clothing, because it does that too.
    • Or people who want to keep other fluids inside, because it alters semen mechanics (because stuff can't escape in one direction)
    • Come in a pack of 21, available at both pharmacies for 18 credits.
      • Each one lasts about 18 hours. 
      • Prevents fluids leaking from vagina.
      • Can be removed early.
      • Prevents "naked bottom" status, but doesn't act as clothes in most situations (you can just peel for easy access). Still results in the exposed status (which is legal).
      • changes semen simulation in certain key ways.
    • Lot of cool text, multiple painstakingly photoshopped images with drawn patches.
      • application images and for below ad.
    • An ad appears when "reading something" (wasting time on phone). 
  • Sticky cum mutation has been enabled in the semen simulation mechanics.
  • Fixed issue where Tincow clothes had an invalid price.
  • Muschi Valley map has been updated.
    • Now has more teeny tiny farm buildings scattered around.
    • Farm COOP buildings on the map more closely matches the actual zoomed-in map.
    • Two new clickable areas.
  • Farmer Jim Stones added to the game.
    • He's got big nuts and he cannot lie.
      • Sorry.
    • Discover him in the COOP office, he's in a documentary!
    • Ask about where he lives.
    • Find him on the map and visit him.
    • ???
    • Profit.
    • (3 different sex acts, plenty of text)
BESTY SECTION
  • Fixed a bug that prevented the third hucow punishment scene from showing. It was written last month but was inaccessible. Well, now it can be seen (just be a bad hucow and break rules enough times).
  • Cowbucks! The internal COOP money is fully functional now.
    • Almost all COOP fast food and shops accept Cowbucks instead of Credits now.
    • The cowbucks are given to your character every week, the amount is based on your milk productivity (Meeting the milk quota).
    • Beware, the COOP takes have interest when loaning your character cowbucks so you can increase your indentured debt rather quickly with it!
    • If you need more real Credits for paying in the outside world you can use an ATM in the West Barn area to exchange Cowbucks for Credits. *The exchange rates can vary. **Can't exchange back.
  • General Hucow Finances:
    • Your indentured debt is calculated properly now and will change according to your milk production and other things.
    • You can watch the last ten changes in the new menu on the Career page (or in the financial tab of the end-of-the-week screen).
    • Changed the end-of-the-weel screen so it reflects Hucow's finances better. Additional block with debt, cowbucks, and other was added.
    • Most of the Credits spendings are now taken care of by COOP so your character can focus on being a good hucow and just producing the precious milk.
  • Milk quota.
    • Thaum will write it here I hope but in short it calculates the amount of milk you are expected to give to COOP each week. The number is sophisticatedly calculated somehow.
      • It's lich magic. (also, see thaum section)
    • Not meeting the quota results in getting punished.
    • Meeting or even exceeding the quota can provide your character with benefits! Lovely.
    • All of the mentioned things depend on the game difficulty settings. On the harder levels, your debt can get out of control pretty soon.
  • Small expansion of the COOP milking scene.
    • Just a picture of a nice friendly dairy hand commenting on your appearance.
    • It will be a full-fledged scene next release. For now on enjoy the pic and the small flavor text.
  • Hucoins!
    • A cryptocurrency app available for all hucows.
    • You can tap on titties and earn Hucoins!
    • You can get new ranks and get cool skins for the app!
    • Also you may be able to exchange Hucoins to Cowbucks. Maybe. This is not a scam. Not at all.
  • New character — Jessy "Viking" James.
    • Made following the suggestions of one of the members of our discord server.
    • A muscular blonde girl with some interesting kinks and traits.
    • Completely dateable and interactable.
    • Can be found in the downtown area (evening).
  • A new character — Lousie!
    • Not a full-fledged NPC, she only appears in certain events. Maybe this will be changed later if you would like her.
    • She is into watersports and is a Thornton test subject.
    • Two scenes with her, both can happen randomly if you stroll around downtown. (8000 chars).
    • The second one happens only if you meet Lousue in the first one.
    • Since the content is potentially not for everybody it is gated so your character won't stumble upon her if you haven't set the flag for "watersports" in settings.
  • Small CG update
    • When using the CoerceMe app to find a date, NPCs will usually have some BDSM toys with them to make you more obedient and helpless.
    • I will add more stuff to the CG next month since it needs a bit more attention to become even more cool.
    • Changed the size of the boobs needed to play the Titjob card. Now you only need B-sized boobs to perform a titjob.
      • WTF? - love, Thaum




Sunday, June 9, 2024

The Bathtime Release - version 1.28

 


I'm not sure how many of you read this, or at least read it regularly (perhaps I should do a poll?), but if you've read the last few change logs, it's probably pretty obvious that things have been fairly crazy in 2024. Normally I'm pretty careful to stay just inside the line between working a lot and working too much. That hasn't really changed, though as usual I occasionally step over the line as needed before jumping back.

I kept up my usual pace... but with everything going on, I think it was too much. Not too long after the 1.27.2 release, I thing something mental broke and suddenly it's burnout city. It took me a while to realize, I guess because it has been years since it happened. In the past few years, every time I was getting close to burnout I managed to catch myself before it was too late, and avoid it.

Basically, it just makes it really hard to work. There's some sort of disconnect between mind and emotions... I have ideas, I know what I need to do... and I just can't seem to actually do it. Motivation goes to zero, and you find that you have the focus of a hyperactive squirrel. As a result, despite spending the same amount of time working... you get a fraction of what you'd normally do done. Then you get increasingly anxious about it, but that only makes it worse.

I started on the mechanics for hucow milk quotas, to finally get that and the player's income/debt working. Not exciting, but necessary. But finding it increasingly difficult to do, I finished up part of what I was on, and tried to move on to something fun and creative, a tactic that would usually get me going again. That ended up being the Ruttin' Roulette gameshow. I got excited about it, made images, created the concept for the game and the player being a contestant, coded some stuff, wrote some stuff... and a week ago just really hit that burnout wall. So milk quotas and game shows didn't get finished into a playable state.

Luckily other work was proceeding apace, and I did actually get stuff done up until it was too much. Just not everything I wanted to be done. Hucow mechanics should be there in the next release, but I've also got to figure out how to recover before it really gets in the way of AW. I'm told a short period of forced relaxation is in order, so I'll try that after today.

Thanks for your support, let's get on with it.

Change Log

Words: 3,612,518 (24,723,718 characters)
Code: 189,269 lines of TypeScript

  • A bunch of fixes, such as the disappearing maid uniform. Besty and I both worked on them after the last bugfix release.
    • There is a bug that seems to be fairly rare that's been quite hard to figure out the cause of, and thus fix. I didn't finish solving that one. You'll now be notified when an NPC you have a relationship with suicides (quite rare), so if a NPC you're dating suddenly disappears and you don't get a message from the APD, you'll know that's the bug. If you have time, share a save from the night before on discord.
  • New Mrs. Fubb's Parlor ad when wasting time on your phone. ("Read Something")
  • New Appletree Fire Department fundraiser ad when wasting time on your phone.
  • When playing as a hucow, you now have the option during orientation to choose whether you want male bulls or futa bulls. (The option is at the same time as choosing hucow difficulty.)
    • You can't switch back and forth, different NPCs are generated depending on your choice, so it's a one-time thing. Likewise, if you load an existing hucow save from an older version, you won't be able to change to futa bulls.
    • Events and such have been modified to allow futa bulls and use the correct pronouns.
    • Futa bulls aren't really a thing (yet) canonically, but it's fun enough to add in. :)
  • Reorganization and centralization of lactation code, which was previously spread out in different objects (such as breast calculation, player status functions, and activities). Also some minor improvements to this functionally during the process.
  • New code for long term calculation of lactation in the player and NPCs (hucow and not), incorporating the mechanics that cause the player's actions to influence production.
  • Code for generating a quota specifically for a hucow player character, which is the game mechanic where the PC has to keep up with a rising quota, that incorporates the actual potential production, max potential production, and influenced by typical hucow growth.
    • We want different players to be able to go more at their own pace while still pushing them towards full hucowness. Arbitrary quota numbers suck.
    • It also allows a lot more game impact from how well you milk yourself/maximize production (or sabotage it).
    • not a lot of point going into detail because it's mostly invisible.
  • Added a toggle to the system settings to disable JavaScript UI scaling.
  • Added Rutting Roulette to the game.
    • A gameshow.
    • It can show up on TV during a certain part of the day (in the simple TV format, not a full scene)
    • There is an ad when wasting time on your phone that informs the player they'll be filming in Appletree on certain days.
    • Can visit the stadium and be part of the audience on filming day, but the content isn't complete.
      • Currently ends before it's decided if PC will be a competitor, or if she just watches with the audience.
  • Added a long erotica story to the game, can be found by discovering a data chip in the mailroom. 
    • Odds of finding depend on whether character is perceptive/oblivious.
    • 12,000+ word story about a life streamer, set outside of Muschi Valley.
  • New CG card: Tit job! Can be used in "oral" poses. Requires boobs big enough to wrap the partner's cock between them.
    • Feel free to propose new cards to the game. It's pretty easy to add them.
  • CG Condom Mechanics fixed and should work fine now.
    • Works with any condoms if you have it in your inventory.
    • Sabotaged condom mechanics will be implemented later.
  • New random events and stuff in the COOP.
    • Many new location details (Can be seen by clicking the top location image) in the Barn area.
    • Some random encounters in the Dorms area. (500-2000 chars each).
  • Evangeline NPC stuff:
    • Storyline finished, additional scene with her. (9000 chars).
    • After the storyline finishes she becomes a real NPC and you can befriend her and whatnot.
    • Can be met at the barn area at day and at the dorms in the evening.
  • New social hucow events happening during the jobbing. (4500 chars).
    • Regarding Evangeline and also Queenie the "Corral" bartender.
    • Some moral choices affecting your position in the herd.
  • New hucow punishment scenes!
    • The ones happening if you haven't break the rules enough to get to Abigail but still is a bad girl.
    • Forced to stretch your pussy in a workout way. (7000 chars).
    • Being diligently cleaned inside. (6500 chars). Enema content, requires the specific gate in the settings to be turned off.
  • Small random stuff
    • New junk mail.
    • Some more stuff I can't remember already.






Sunday, May 12, 2024

The Expecting Release - v1.27

 


Here we are again.

Odd how we keep running into each other like this... it must be fate... how about getting a drink?

No, I'm joking! Please don't call the cops!

We've got some cool stuff, but let me tell you guys, this has been one fuck of a month. We start off with a certain cat somehow breaking our git repository. I've never seen anything like it. Luckily I'm a paranoid bastard, so we didn't lose much. Did have to do a little manual merging, but now we have a new repo. Git and Besty really don't get along for some reason.

Besty freaking out, April 2024

Then all sorts of other crazy shit happened, such as that guy right above fleeing into some part of the Russian wilderness for a solid week. I suspected mushrooms or a mental break, but some friendly Russians on the Discord server told me this is just what happens when you don't drink enough vodka. Makes sense to me. Anyway, right about the time he comes back covered in leaves, twigs, and Cthulhu knows what else, another plague strikes my house. Because why the fuck not, I guess. 

It starts out with my seven-year-old. Of course I catch it too, which always seems to happen, because I'm the one who takes care of sick kids. Maybe the lack of sleep helped this time; lots of nighttime coughing and vomiting and all sorts of dumb shit. Right about the time I'm getting sick, we're spending time in the hospital because some sort of pneumonia came out of the kiddo's cold. The doctor helpfully told us that it's either viral or bacteria, which is like almost all the pneumonias. Lots of antibiotics and he's fine now. Then came my turn to cough out bits of lung or whatever. Oh, and apparently this particular virus likes eyeballs, so viral conjunctivitis along with everything, and a solid two days where reading anything not in giant old people font wasn't in the cards.

So yeah, that was fun. I was pretty useless, but I played a lot with photoshop. Did some doodles of girls with giant nuts for some reason. Made a horsecock selfie for Tingler. Somehow stumbled onto Airell's sperm clinic while fixing other shit he did, and that started a rage and cough syrup fueled thing, which I then had to finish once I was actually capable of doing anything. Along with the other stuff I started.

But then I finally got down to business on the hucow stuff I wanted to do... this week.

So that's probably enough bitching.

I barely remember what I worked on for two thirds of the month, so we can go on this change log journey together. The aurora's out, it's a crisp spring night. Kind of romantic, don't you think?

No, I'm joking! Please don't call the cops!

Change Log

Words: 3.58 Million (24,552,245 characters)
Code: 188,840 lines of TypeScript
New Images: 41 (plus a video)
Known Issue: certain text can become hidden behind the UI sidebar on a large monitor when using OS text scaling above the 'recommended' value. Changing this setting will fix it. Will fix once we figure out how to do it without breaking new scaling setup or making it ugly for the majority of players.

  • "Ever Hope" sperm clinic has been completely renamed, with significant changes to the location, images, and actions. Basically, a lot has been redone while some content has remained.
    • This is because like always it seems, Airell. It started with fixing some obvious bugs, which then became fixing the dumb name and incongruous setting, and finally adding some sexy usefulness to the place. 
    • The clinic is now named "Siemen Semen Depot".
    • Appletree Bee story in 'read something' improved w/ image redone. Additional Appletree Bee story added to 'read something' involving Siemen.
    • New logo image, new images/ads for various services created, like the MegaLoad and requesting semen donors.
    • New image of the receptionist.
    • New description of the location with random variation for spice.
    • You can now buy 1 liter cum canisters from Siemen, which contain fairly fertile semen. (currently can only be used with the double donger, but I envision these as being used with a number of devices and appliances.) 
      • Comes with a scene where the PC asks about getting cum, discussing options, and that sort of thing.
      • Cum from actual sperm clinic has good fertility numbers, unlike other option.
    • Entirely new scene where you register to be a sperm donor.
      • A sizeable scene with a lot of outcome specific content. Includes some sexy stuff with collecting a sperm sample.
      • New code for determining semen quality, with information reported back to the player after testing is done, and a payment rate based on the fertility of the semen. 
      • Sufficiently fertile characters with a large enough ejaculation can end up impregnating the collection nurse Isla.
      • New setup for re-registration if you aren't accepted or if you sperm quality is too low during a collection and you can no longer donate.
    • Donation payment now based on math and some sort of reasonable process, rather than Airell code.
      • System is balanced so that sperm donation can be a good source of additional income, similar to selling milk. Like selling milk, income will depend on having the assets for it... instead of big tits with good lactation numbers, you need big nuts with good fertility numbers.
    • Siemen MegaLoad scene added.
      • Some ads for MegaLoad. 
      • Large scene with images, covering the process of inseminating yourself with a huge syringe, following the helpful advise of the Siemen instructional video.
      • causes cumflation.
  • New "Huge Nuts" Read something item
  • New "Gymnastics" image found in the gov't district when 'looking around' by clicking the location image.
  • Updates to Double Donger home item to allow you to use multiple source objects.
    • New menu option for loading standard or Siemen semen.
    • Fertility effects depending on cum used.
    • Standard bargain cum from FertiSeed has reduced fertility more in line with the source.
  • Update to the Cum Class constructor. (Cum class is type of object representing individual semen units in the internal fluid simulation (cum in your pussy/ass/etc.)). And key Fert Class methods. 
    • Rather than using custom randomization when generating cum objects with a donor that isn't an NPC with its own fertility stats, it now allows passing in owner types with additional randomization options or predefined values, so that "stranger cum" can have effects that better match the donor. 
  • New art of a woman with an AW horsecock, laid out as if the image is a selfie.
    • Used when a futa w/ horsecock sends a selfie in Tingler. 
  • Extra words for horse/cow cock when partners discover it on Tingler.
  • Mechanics now added for non-human parts in NPC AI attraction/seduction system to determine if the NPC wants to fuck you.
  • Mechanics for generating semen based on fertility factors, as well as semen/sperm behavior based on factors, improved and standardized.
    • Total redo of code to determine number of sperm per ml.
    • Rebalanced base reference value used as part of the calculations, and used math to give a much more realistic sperm count curve over the low, average, and high fertility characters.
    • Implemented much better effect of sperm quality on sperm count, as bad/dead/deformed sperm aren't used by the system for fertilization or swimming.
  • Major change to how random undefined NPCs inseminate you when you receive a creampie.
    • Now uses a random ejaculation volume appropriate to the given scene, rather than a simple average.
      • Particularly true of content written by certain people, who tend to just use a single value of "5ml" for everything.
    • Fixed heavy overuse of "deep" creampie injection specification. Changed many to use the default, which is a more "normal" creampie scenario.
  • SSTD resistance mechanic added.
    • Allows characters to have a lowered chance of catching an SSTD like wet heat or the Morona virus.
    • Right now only matters for characters with tenta-junk or special cocks. Will probably add more targeted bonuses later, such as a mutation (for example).
  • Pube stubble now described in character description.
  • Fixed math issue with "probable ejaculation" number in the character status menu.
  • Removed shoes from counting when determining if the character is naked, because having on some shoes doesn't really change being totally nude for scene and effect purposes.
  • New Semen Tester device.
    • Can be purchased at Oedipus RX pharmacy.
    • The name is... uninspired. To be nice. I was sick. Somehow "semen tester" (the description) became the name. 
    • Actually used a real device of similar purpose as the base for the item image.
    • New output of more detailed sperm information that was previously unavailable to the player in game.
  • New Gestique testicle growth treatment.
    • Safe and effective.
    • Also increases male fertility factors a small amount. (can go higher than normally selectable male fertility values)
    • Repeatable once per week.
    • Growth based primarily on starting size, with a minimum and maximum amount of growth per dose.
      • Not a huge amount of growth, max of 50cc volume (which is still a lot if you think the average testicle is somewhere between 10-15cc)
      • Safety and controllability of the procedure is the cause of slower growth, and that it helps fertility too. Other options tend to be riskier and have side effects.
    • Comes with an interesting scene and a nicely edited video.
      • Normally we photoshop the shit out of everything, even AI stuff, so that it fits the world and the story/event content. We also do our best with videos too.
    • Uses some cool code I came up with for more growth that occurs smoothly with time instead of in large jumps. It isn't really important, but I did it for some reason.
  • New code for hucows when taking various drugs in game. 
    • Checking hucow status when any drug is consumed/used/etc.
    • Tracking use of various drugs within the rule system.
    • Punishment for taking drugs. 
    • Currently the system won't interrupt or prevent drug changes, and no bad ends are launched. This is temporary because there still aren't the majority of "hucow approved" options via the Coop. Still gonna get punished though.
    • Scene with Doc Mya for decontamination, some variation based on whether you're a repeat offender (with drugs in general or that specific drug)
    • Abigail detail portion isn't complete. 
    • Code for milk supply contamination, depends heavily on luck on whether your contaminated milk ends up contaminating milk in storage.
      • Can result in some debt increases depending on severity.
  • Omni Womb mutation description and details in encyclopedia expanded/improved.
    • New diagram showing what it actually is.
  • Fertility Goddess and Fertility Storm mutations now allow the Omni Womb as a viable alternative to having the Twin Womb mutation.
  • Female side start for the Doc Mya fertility/pregnancy storyline is complete.
    • This version is for non-futa characters.
    • Requires the PC to have a fertility score of 6 or better. PC must also have the Risky and/or Pregnancy kink.
      • FertStorm or Goddess mutations are not required.
    • Participation is optional, as with the futa version.
    • Lots of new dialog and such to go along with the storyline.
    • Several cool image thingies.
    • Getting caught in yet another misunderstanding/embarrassing position.
    • You can make Mya cry by initially refusing then changing your mind.
    • New transformative "Fertify" that Doc Mya gives you if you approve.
      • Given after the active phase of the Treatment is finished, while the player is still on HC birth control.
      • causes increase in fertility (duh)
        • Goes up to full level 9 (goddess + super fert boost) (normally only available via progenerate job or meeting a series of criteria while becoming a hucow.)
        • Player earns goddess mutation if they don't already have it. (including required mutations)
      • Increases fertility factors beyond the level 9 standard.
        • doesn't reach maximum, so other items that give increases can still be valuable.
      • Grants a number of mutations because mutations are fun.
        • Level 3 Short Cycle. (HC Treatment transformative can give up to level 2 under very specific conditions, usually gives 0 or 1).
        • Sperm Host mutation
        • No BC mutation.
        • Suction Womb added on top of standard hucow Cervix Dilation mutation.
        • OmniWomb!
  • You can now read something on your phone when in the hucow dorm bedroom.
  • New image of a banner at FutaFest ("Don't Forget the Nuts!" complete with futa nuts)
  • Custom clothes loading fixes
    • Example mod loads fine too now.
    • PaDo images of the custom clothes should stay after save-load
  • Common sense Anenn/Airell's text fixing, where he ignored the world setting and current scene when adding text.
    • Rewrote some passages of the Hanna's story he butchered.
    • Reduced the body shape and other assumptions he made in his writing.
    • Random chats with NPC were fixed too.
  • Hucow milk you buy from the shops can be used now
    • Milk you got in the older versions can still be unusable though
  • Inventory now shows food and ingredients in the separate block for the sake of better UX
  • CG Cock ring card got the correct image
  • Evangeline's story expanded! (30 000 chars)
    • Three events on the Hucow job (You can get them when you are promoted to a mature hucow).
    • Options to choose, things to do. Can got bullied, can bully, some moral choices.
    • More tasty stuff about the poor little futa who is into humiliation forced to be a part-time Hucow.
  • Bubbles the sly Hucow event! (9000 chars)
    • Poor Bubbles got into troubles. Will you help her?
    • Ah, btw she got really dirty and needs to be cleaned desperately. Fun in the shower awaits.
  • Abigail Crawford punishment scene (9200 chars)
    • Third punishment, more pain, more brain-transforming drugs, more BDSM.
    • Unique butt marks as a present!
    • Milk is Peace, Freedom is Slavery, Hucowification is Strength :D
  • Hopscotch game in the COOP central square
    • Just a silly children's game activity to make your udders bounce.
  • Some bug fixery.
  • Several images made that didn't get used because time. Like Jim Stones - Farmer. 





Sunday, March 10, 2024

The Records Release - v1.25.0

 


So immediately after I practically kill myself on version 1.24, and promise to be more reasonable... I went and set myself another crazy schedule. I think it sounded reasonable at the time, but of course, it ended up being a lot more work than anticipated... mostly because I saw stuff and was like, "ope, gotta fix that!"

So what we end up with is a massive expansion and improvement of some of AW's core systems. Fertility and Character Data are probably the biggest two, but of course there was more. NPC generation, new System State system, improved information, info displays, and even further improvement of the player character description. Also game saves, and all the work to maintain backward compatibility despite all the character data expansions and changes. 

I even took the time to personally test a ton of stuff related to the changes, so I know for a fact things are in good shape. And while I did that, I found plenty of behind-the-scenes issues that I fixed along the way. 

Unfortunately, I also got a hell of a case of influenza this month, courtesy of the whyf. I've gotten a flu shot every year for like 20 years now (except for that one year when I was living on the Arctic Ocean and fighting polar bears). This time, however, it seems like I got the one that the shot wasn't for, cause I had a high fever for 4 days straight. Lost about a week of development, all told. So I had to curtail some of the planned stuff because I just didn't have time.

Still, it's a hell of a release and I think a lot of you are going to appreciate it. ^_^

Of a particular note: I'm aware that the tentacle line of transforms are totally "overpowered". It's mostly for fun, but more importantly it's a way to get you guys to test the mutations and functionality it gives you by playing with it. I suspect that in the future it will become an unlock, a reward for completing the game AND the sacred knowledge storyline, or something similar. It'll stay how it is for a while though.

Which reminds me... I finally set up the long planned but never really implemented backbone of the unlock system. The general idea is that by unlocking things, getting Arcanist Points, and the like, you can expand your character options at the start of the game. An example would be getting a new mutation in-game from some drug, unlocking the ability to take that mutation during character creation. Now that I consider the persistent data reliable enough (system state system, heh) for people not to accidentally lose unlocks, we can start adding that in (slowly). 

Anyway, onto the change log. I'm coming up on 12 hours on this so far today, and there's a fuck ton to write still... I'm probably not going to cover everything, if I'm honest with myself...

Thanks for your support!

ThaumX

Change Log

Words: 3,513,692 (24,067,776 characters)
Code: 184,408 lines of TypeScript
Images: 3 new images each for PaperDoll and BodyPortrait
Tits & Testicles: Now up to 8.

  • Fixed custom clothing (incl. clothing mods) issue with custom paper doll images.
  • New System State System, brought to you by the letter "S".
    • Comprehensive system for storing data between games.
    • Utilizes both browser local storage and game saves to store timestamped data.
    • Upon loading the game or loading a save, incoming data is compared to existing (or default) data, merged to keep the most up-to-date settings and all the unlocks and similar.
    • System automatically resaves upon changes, keeping the data fresh.
    • Loading a save (probably from file, if there's no local storage data...) will automatically port over your data into the local storage. Use save-to-file and play on different computers with ease.
    • New section of system combined with new achievement and unlock code to expand the capabilities of those systems for use in their intended purpose, extra abilities, wider value selection, more mutations, and similar things unlocked for you to customize during character creation.
      • There's a start to actually adding these unlocks, but it's a work in progress. You may notice yourself unlocking mutations or gaining points, but you can't do anything with it yet.
    • Best attempt at rescuing Besty (litter box) achievement and unlock data. However, to import this data into the new system, you need to load the game on a browser that has the Besty data saved in the local store.
    • System stores the dreaded attraction preferences!
      • No more setting whether you like small or big tits each time you make a character!
    • System stores most of the settings available in game, like content preferences, or even new blocks for Besty Tutorial Popups so you don't have to see them every. new. game. 
      • So far only a couple of these, it seems he left them all over the place.
  • New Achievements. For example, knocking yourself up, or giving birth to 100 or more babies at once.
  • More game save data restructuring. No more save bloat as your game progresses. No more slowdowns when you've been playing for 9 game months.
    • For existing saves, you won't realize the benefits until after the weekly review, because that's where the fanciness is. (once per week optimization)
  • New Achievements/Game Stats pages, mostly looks the same, design wise, but with more data and word things.
  • Improved Game Settings page. 
  • Improvements to character menu status tab displayed information.
  • Improvements to the character details tab information.
    • Now selectively shows new information based on whether it is useful, such as penis color (for example).
  • Mutations encyclopedia further expanded with more details and now some images as well.
  • Thaum scribbled new images for the Hucow cock & balls transformation.
  • Thaum scribbled new images for horse cock and tentacle balls.
  • Character menu looks tab character description further enhanced, more content, better format, more hover popup pictures. Even tells you how plump your outer labia are (cool gif for max plumpness).
  • Temporary option in the character menu looks tab to alter colors of certain transformed items, primarily just as a way to demonstrate the new capability of body part colors. (in addition to types, more size info, etc)
  • For the Hucow Path, Doc Mya will notice a sufficiently virile futa player, and will offer her a chance to participate in a trial for expanding the Treatment for futas.
    • more fun dialog and such. 
    • Gives player option to participate in the trial, which has a couple benefits.
      • Prevents shrinkage, mutation loss, and sterility during the pre-Treatment and Treatment transformatives.
      • Gives the player the new "hucow penis" and "hucow testicles" transfoms, each of which have certain benefits.
        • The cock is also super long, with autofellatio basically an expected result. Unfortunately didn't get to write the autofellatio masturbation scene yet.
      • New art for what the bits look like, descriptive text, full parser support, mutation encyclopedia descriptions, and they're even displayed on the clothing Paper Doll and player Body Portrait.
  • More improvements to SugarCube, the Eropiler, and twee code linting.
  • Major character data expansion, class refactoring, new class methods, more data validation, etc.
    • Includes work on PC and NPC specific data, as well as shared data structure.
    • Added support for numerous transformations and details of character bodies. Feels suspiciously furry, especially the data about fur color or scales. Most key body parts can now have non-standard counts, types, colors, and other shit.
    • Added support for things that were never specified such as the plumpness of the labia majora.
    • Added support for a variable number of wombs of varying type, with womb class expanded for more functionality.
      • oviposition and other strangeness, normal human function, a range of positions from stomach to testicles or tits.
    • Added whole shared fluid track for fluid simulations (the rectum this time) so you can track semen and sperm in there.
      • All kinds of stuff related to fertility, but I'll cover that with the fertility system changes.
    • backwards compatibility for all this stuff.
    • Even more data validation and control to prevent undesirable outcomes and provide on-change or on-access functionality.
  • All new mutations are functional and obtainable, many old mutations now have improved functionality. 
    • cock and testicle size mutations now affect growth and shrink rates, for example.
    • New setup for dependent mutations caused by a specific body part. (another thing the new cock/balls types help demonstrate).
      • While tranformation, flag, bodypart type, whatever exists, it can automatically control whether a mutation is active or not, including removing it when the cause is lost.
        • Actually, the kinks on this aren't worked out, sometimes you end up keeping a mutation when losing the causing part... minimal game impact as you can't normally lose mutations during play anyway.
    • Omni-Womb mutation works, but has a tendency to cause you to give birth to little jellybean fetuses, or explode, so it's temporarily disabled until it works properly. (Only way for now to get this mutation is from cheats anyway.)
    • Some of the new mutations will need tweaks/balancing, so get out there and mutate yourself for science and report the results.
  • Expanded data output from fertility system and some character systems.
    • Tummy Hugger is now more cute.
  • Big Cheats expansion.
    • Whole new "Mutation" cheat menu tab.
      • Allows full control over your character's mutations.
      • Allows giving yourself transformatives (currently, give yourself the pre-treatment or treatment without being a hucow!)
      • Allows giving yourself some transforms such as the horse cock or tentaballs (and advanced tentaball transform)
    • Some tweaks and additions to other tabs too.
    • More data is available in the fertility tab, with better formatting and more readable/usable values.
      • Some of the older fertility cheats really only affect the original womb/s still, forgot about that.
  • New breast-shape calculations, intended to be more fun and predictable.
  • New breast shape added "buoyant", to represent a shape between hucow and large breasts more affected by gravity. Will probably also add a perky shape at some point...
  • New stuff as a follow-on to getting tentacle-type testicles, and some tweaks.
    • Initial volume increase to make volume line up with imagined starting size.
    • tentacle balls and/or equine cock images added to the clothing Paper Doll and player Body Portrait. 
    • I drew a really good image of an erect "Thaum-Style" human-horse hybrid cock. Image optionally comes with tentacle testicles. Now a visual reference.
    • Getting creampied by both the Tentacle and Horse wall cum at the same time (and not separately) will result in the player growing a tentacle tail.
      • Tentacle tail has another thaum image, is 36 inches long, with an 8-inch long tentacle/horse hybrid cock. 
      • Tail is connected to male fertility, so can impregnate.
        • Currently can only impregnate yourself, via masturbation (vaginal/anal) with your tailcock. 
      • Tail has something of a mind of its own, and likes to relax in one of your cozy orifices.
      • I forgot to add this guy to any portraits. /shrug
    • Tentacle Testicles now grow faster and shrink slower.
    • Letting your tentacle testicles get too big (525cc / 10cm [4"] diameter) can cause them to split!
      • Will turn a single testicle into two, or two testicles into 4. 
      • Splitting reduces the size of the testicles, but results in an overall gain to testicular volume for the purposes of sperm and semen.
      • Has another image of examining your new quadballs, along with a small scene.
      • If you increase to that size again, there is the potential to split again from 4 to 6 or 6 to 8. However, they will not split to these values on their own. 
        • The player is given an option during a short scene to either allow them to split, or stop them from splitting. Stopping them from splitting will permanently prevent them from doing so in that game, so choose carefully.
      • Honestly, I want to make a special variation of the Studfinder futa path where you kick ass and win thanks to your special upgrades. Just gotta find the time... or a willing writer...
    • If your tentacle testicles grow sufficiently in size (about 220cc, or 7.5cm [3"] diameter) the divine flesh will finish converting the rest of your abdominal organs into much better tentacle versions.
      • There's a scene for this, but no picture... not sure how to draw internal changes :P
      • Changes your vagina and anus/rectum into tentacle versions. Also several other organs (bladder, kidneys, bowels, stomach, liver), but that's behind the scenes in the fluff/descriptions for now.
      • Turns your womb and twin womb (enabling that womb if not already enabled) into tentacle type.
      • Adds two new tentacle wombs to your vagina for a total of 4.
      • Adds two new tentacle wombs to your rectum.
    • Tons of benefits and extra mutations.
    • Tentacle wombs give birth to live humanish young, as they are your (modified) DNA.
      • Now there's support for womb types that lay eggs, and oviposition in general if say a tentacle creature eggs you. This isn't specific to the tentacle testicles, I just remembered it right now is all.
  • Emergency Womb Burst Disable has been added.
    • Found in the game settings menu.
    • added because all of the changes to fertility could make it difficult for some players, especially before tweaking and balancing. The zygote implant bug being fixed will likely be a challenge for some.
    • Can not be disabled once used.
    • Using this setting disables achievements and unlocks for that save. It's no fair earning the "100 baby live birth" achievement if you can't accidentally burst trying to get it.
  • Womb burst calculations have been fixed, along with a bug in the impending burst calculations which thought you'd burst before the real threshold.
    • Fundal height has been removed as a factor in the womb burst bad end, as the actual bad end is caused by uterine rupture, and not total size. 
      • Otherwise, four normal pregnancy wombs that are totally safe could add up to too much fundal height and cause a bad end, particularly with pregnancy timing being more difficult to control.
  • Major fertility system expansion and refactor.
    • Improved semen and sperm simulation.
    • Additional shared fluid tract (rectal tract)
    • All wombs now have their own internal sperm simulations.
      • Womb A and womb B (the twin) now have independent fluid, and will not share an ovulation.
      • This was actually a good deal more troublesome than it sounds... but hey, the results are pretty awesome.
    • All wombs now have their own independent cycles for ovulation, and have their own ovulation calculations and randomization for determining when that is.
    • Added support for an infinite number of wombs in players and npcs. (well, at least, wombs until it's too much to process.)
    • Expanded semen characteristics and improved semen survival calculations
    • As originally intended, a womb will continue to ovulate until after zygotes have implanted and it becomes pregnant. A bug caused zygotes to implant the day after they were created, and it was never caught because... people probably thought that was expected.
      • Zygotes will now properly implant between 3 and 4 full days after they are fertilized. 
      • This is part of why the hyper ovulatory phase mutation was created. Don't know how I managed to break it and not notice for so long :P
    • PCs with advanced knowledge (tattoo, goddess, tentacle) will now be able to tell days until ovulation for all wombs, not just the primary.
    • character details now reveals womb information and their contents, however this doesn't respect whether the player knows they are pregnant or not.
    • Semen handling from creampies across the entire game has been improved. 
      • Includes deposit positioning, diaphragm respect, modifiers, new mutations, etc. 
      • started tracking sperm in the ass, that was a whole thing... there are probably a few places where someone cums in the player's ass and we don't add and simulate it... most probably a certain someone writing content and not using any of the easy code attachments to handle that stuff. Anyway, let us know if you spot one.
    • There's probably a lot more here I'm not remembering to write... in general, shit works better and is more capable.
  • Added a new random PC starting name I came up with. (the ones that are used before you select a randomizer)
  • Certain random creampies (that didn't, for some reason) now use the diaphragm, making it properly useful. Diaphragms might be the best form of non-IUD birth control in AW, due to a mixture of no side effects, generally high efficacy if used properly in-game, and inability for one of many things to break (condom) or counteract (hormone) them, and lack of effect on them by mutations and incidentals. Only downside is the need to regularly use and replace them.
  • NPC Generator was expanded to use mutations and certain other things added since it was created.
    • It still hurts my brain... the very specific timing of using interrelated variables for procedural generation... 
  • NPC settings now allow control of a ton of extra mutations for frequency.
  • New game setting called mutation booster, that can be used instead of or in addition to NPC generator settings to increase the number of mutations in the NPC population.
  • Made female npcs more bisexual. I think it was a typo, but waaaaaaaay too many were straight. What's an honest futa supposed to do?
  • Expanded NPC population caps. You can now keep a population of up to 400 npcs, and the default is 200.
    • Will make better results with them running around town.
    • Better data processes and saving we've done work on allows us to up the numbers easily without getting crazy saves.
    • If you drive a potato and run 400 NPCS, while totally possible, you should be prepared for more time spent on simulation during the overnight sleep screen.
  • plenty of other shit I've forgotten and didn't bother to write down. Probably not anything tooo important. probably.
Besty Items in his own words
- New card: Condom.
    > Is added to your deck by having any type of condom in the inventory at the start of the card game.
    > Can be played like any other item card. Can be used both on dick-bearing NPCs and futa PC.
    > Prevents the insemenation when cumming in penetrative sex positions (obviously).
    > Different brands of condoms and sabotaged condoms functionality will be added next month.
    > Known issue: currently you can put multiple condoms on one cock. This shouldn't affect the functionality but can cause some glitches if you try to remove one during the card game.
- Proper CG finish screen.
    > Includes more info on the results of the sex scene with a flavour text.
    > Will be expanded further along with the CG expansion.
- Sex effects calculations.
    > CG now affects the main gameplay e.g. having NPC orgasmed while your character was giving him a blowjob will result in proper cum consuption effects and body staining.
    > Various places for the jizz to land on or in with the effects in the main game.
    > No more "Each CG ends with PC getting creampied".
    > Proper post-sex arousal, stress, satisfaction and other calculations are implemented.
- New effects cards.
    > All of the main four drugs and various alchohol intoxication levels are affecting the CG now.
    > Also main and most game-affecting kinks effects were added too.
    > Not all effects stated on the effects cards are properly implemented yet, but thats a big pile of work and, at the moment of writing this I am not sure that Thaum has finished this chunk. He got too carried away with adding the important option to give births through the butthole lol. I already sprayed him for this and I hope he will dedicate some time to implementing the effects. If not, it will work in the next release for sure.
- Bonus round after NPC orgasm!
    > In previous versions if NPC came the game finished after his turn leaving player no option to play the orgasm card too which was kinda unfair.
    > Now you have one more turn to squeeze your own big O or play "Not done yet!" card if the NPC shoots his load.
- Dom and Sub cards were changed.
    > They will block NPC or PC from using items and not from playing pose cards now.
    > The previous version was just too imba.
- I also added the max Desire changing effects but not sure if they show properly now. It should be showing the right amount of Desire but I haven't tested it in all situations, so pls inform me if something is off. (like the meter refreshing only on the next turn and whatnot).
- Minor fixes here and there in the CG to make it behave and look better.
    > As always, we really appreciate your feedback on the card game, feel free to give your ideas and opinions on the CG in the dedicated channel on our discord server!


The Rich Release v1.29

  Oh hey, It's Thaum. Just a quick note from me in case you were curious. Took 3-4 days off after the 1.28.1 bug fix'n release. Tran...