Sunday, December 10, 2023

The Big Deck Release - v1.22

 


Wow. It has been a hell of a month. Had two different sets of family staying over, and of course the fun of  everyone getting covid. I put in a crazy amount of "overtime" over the last two weeks in addition to my normal schedule in order to catch up, and now we have a solid release for you. (I am SO tired.) 

We've got a significant amount of new hucow content, built for the day-to-day events that happen at the job along with other hucow love. We've finished up the female NPC portraits, baring any tweaks we may need to do later, and made some other improvements like reducing the initial loading time. Finally, we've added a lot to the card game, from improving the sex scene selection menu, to adding text content to each card. There are new cards, a couple examples of character-specific cards, and two new card types (items and kinks). The enemy AI is significantly improved as well, and now chooses what card to play rather than just playing one at random. We even added a card viewer to the character menu and game that shows you all the cards in the game, and the ones that will and won't be in your deck. It's the baby of the light deckbuilding system we'll have.

Note: we're planning for deck building to be fairly optional. You'll be able to play the game fine without it. Though your actions may get a bit erratic as your deck gets bigger and you have more cards, you'll still be able to win. What the deck building will let you do is disable cards so they don't appear in your deck. This will let you focus your actions towards the kinds of activities you want to do (and yes, make your deck more competitive). Of course, some cards you won't be able to disable...

Oh yeah. We also added a "Milk Yourself" card, because we thought it would be fun with hucows and all. Right now it's just the basic card though, not the improved versions for mutations. Any lactating character can use it.

For the next release we're planning to work more on the mechanics side of being a hucow, specifically milk quotas and paying of debt. I'd also like to start some of the storyline events, and possibly start adding in transformatives for the hucow optional treatments. We'll also keep working on the card game, rounding out the functionality and capabilities so we can start fleshing out the card library.

Our dev cycle for version 1.23 does happen over the holidays, so as usual we won't have quite as much work time because everyone gets a week off. It's hard to get work done anyway during the holidays, so might as well focus on enjoying them... or at least limiting the stress. 

We hope your holidays are enjoyable and as stress-free as possible! Thanks for your support!

ThaumX

Change Log

Words: 3,403,877 (23,211,802 characters)
Code: 171,387 lines of TypeScript
Portraits: 3,418
Cards: 39
I am having a hard time at this writing thing, so gonna pass out once the release is out. Please forgive the brief or cryptic descriptions I will undoubtedly make.
  • Improved hucow job task resolution.
  • Large hucow daily-event expansion. 
    • Daily events are events that happen every day while a hucow when there isn't a more targeted condition-specific event that takes place. They explore life as a hucow, and also operate mechanics related to your cow performance. 
    • Different types of events have better explanatory text in dev comments, and a number indicator for which scene it is. (i.e. "[2 of 20]")
    • lots of images added.
      • images of coop personnel, scene-specific images in AW fashion, etc.
    • If you get a punishment outcome for the day, you will now receive an actual punishment, which will have various effects on your character. 
      • Several more events are planned, only one added for now to make it functional.
      • Added "Deepthroat Training" punishment scene.
        • Doses you with shorter-duration compound eta (oral consumption)
        • Bloats your tummy with cum.
        • Fun scene.
    • If you get an experimentation outcome for the day, you will now participate in an experimental type event where the coop tests something on you. Effects will range from very good to quite bad, though the bad effects depend on your perspective...
      • Currently only one 2-part event with multiple potential effects, but more are planned.
      • Added the "Cock Eclair" experiment scene.
        • Scene is two parts. The first involves eating a cock-shaped eclair, which they use to test a new compound on you and a couple other cows.
        • The second part is the outcome/effect of the compound they tested on you. 
        • There are six outcomes with a random chance of occurring. 
          • 3 outcomes are some level of good including udder growth and bonus milk production.
          • 1 outcome is a fun scene where you have an itsy-bitsy seizure and resulting vision/hallucination. The bad outcome.
          • 1 outcome that is mildly bad/inconvenient that includes a wet hucow thigh gap.
          • 1 neutral outcome.
    • If you get a "Cowing" outcome for the day, you will experience a look at activities that you do during an average day at the Dairy, including taking classes, exercising, and a number of other things. This reveals more about being a hucow, hucows in general and the general setting, and some other fun stuff. 
      • Currently has three large events, a series of classes prevented by a friendly milkmaid named Sara.
      • Each event has a different theme/tone, and generally focuses on hucow teats or the milkmaids themselves. 
      • One of them contains some Thaum doodles :P
      • Explains why hucow teats are so sensitive/orgasmic, and some other lore stuff.
    • If you get a "Social" outcome for the day, you will experience an event with other hucows in a social setting at the Dairy. These start of short and light hearted, becoming longer and more relevant as you move through the list of events. These give you helpful hints for content/characters, and also give tips to achieve certain kinds of objectives. They also reveal more of the setting through the perspective of hucows themselves.
      • There are 16 events, 11 (or 12?) of which are new to this release.
        • If you load a save, you may have to "wrap around" past the older events to see all the new ones.
      • Some events contain choices that will impact your standing with your fellow hucows, but not in a dramatic way (you won't suddenly be hated/loved).
    • Job event tester has been expanded to support these events for our testing purposes. Players with the Elite build ($20 supporters) can play all these events (and all the other job events) quickly from the new game menu.
  • Sex system initial menu has been redone/improved. Now is more clear about selecting your desired sex system (sex scene, quick sex, card game) with information about each.
    • A standard sex scene with tutorial is no longer required before seeing this menu the first time.
    • Choosing the card game sex will now launch the tutorial the first time you play the card game for each game/player character. It can still be closed easily.
      • This is because the surprising amount of feedback from players saying they didn't understand how to play or what the objective is, despite a big "tutorial" button, lol.
  • The female AI portraits library is now done, barring a future expansion with more traits represented. 
    • Info: We will give the player the option to use a selected portrait based on their character after character creation when they start a new game, but unlike the svg portrait, the static portrait will not change with the character. Probably in v1.23 release. Next up will be male NPC portraits most likely.
      • Big thanks to Cowbot for helping to make all these! 3,418 unique images!
    • Players who load existing games may still have female npcs using the svg portraits. This is because portraits are determined when the npc is generated.
  • The way images are loaded into memory when the game is loaded has been changed. The game now proceeds before portraits are loaded, while they continue to load in the background. This will reduce the effective loading time.
    • We will probably change the way resources are handled for portraits specifically in the future to further limit load times and allow us to use the background loading for more resources.
    • The new setup I have planned should also reduce memory usage, but not dramatically. Performance gains are performance gains though.
  • I did a lot of coding stuff for the card game to make it do things in a sane way. Most of you probably don't care, and I don't feel like trying to explain. That said, stop by the discord and we can talk about it if you're interested, or someone can point you to a previous explanation, whatever works. 
  • Besty was kind enough to explain new features of the Sex Card Game:
    • New kink cards mechanic: You can play kink cards now which affects you and your partner. More details on it you can find in the in-game tutorial (Tutorial button in the card game screen)
    • New item cards mechanic: You can play item cards and choose who you want to use the item on. Item cards are obtained by getting the items in the game. More details are in the same tutorial.
    • The total amount of cards is 39 now
    • New action cards: Deepthroat (Available to the characters with oral kink), Milk yourself (Available to the lactating characters), 3 dom actions that you can get in your deck by playing the "Dominant" kink card, 3 sub actions that you can get in your deck by playing the "Submissive" kink card.
    • To make it more versatile we introduce a new "Second Thought" action card. It discards all your current hand and deals you 5 cards from your deck. A good way to get rid of the useless cards.
    • New item cards: Gag. We will add many more next releases, it took quite a bit of time implementing and testing the mechanic so it is a proof of concept now with just one card. You can buy a Ball gag at the "Prude" shop in the adult district.
    • New kink cards: Dominant and Submissive. Both affect the scene heavily causing various new mechanics to shine - adding cards to the deck, drawing a random one, and many more. We will add more kinks and eventually cover all existing character's kinks in the same fashion.
    • New deck view screen where you can look at all the cards that AW has to offer including the ones not available to you yet. This makes it easier to know how to get more cards to your deck (hovering the card will show you the info on obtaining it) and eventually, we plan to introduce the real deckbuilding mechanic which will allow you to remove and add cards to your deck forming a perfect deck to fit your desires.
    • Coconut Brain AI was heavily expanded. Frankly, it was just a randomizer in the last release and was not intellectual at all. All it cared about was following the rules of the game. Now, its capabilities are much more. Using a system of tags and general goals it does its best to play in a coherent fashion following objectives and utilizing cards in a sane fashion. This should result in various NPC playing in their own style which reflects the specific set of kinks and traits they have.
    • The tutorial for the card game was updated to reflect new additions.
    • New "Settings" menu regarding important card game options.
    • Following your suggestion we implemented two blocks with texts reflecting card that was played in a standard style. This connects the mechanistic style of the card game with the in-game chain of events and adds "more sex" to it. You can see the small display\log in the upper left corner of the CG screen and the bigger screen is shown at the end of every round (though you can hide it or just disable it in the CG Settings).
    • More nice animations and effects!
    • The starting hand size is limited based on the character's kinks: Liberated makes it 6 while Shamefeast can only have 4 cards on her hand. The standard is still 5. 
    • Max hand size is 8 from now on. If you somehow dealt with more cards than your max hand size it will burn, muahaha.
    • Rapid development of the CG requires a lot of testing and we would be happy to hear your suggestions and feedback on the new mechanics and AI in our discord server!

We hope you enjoy the release!



Tuesday, November 28, 2023

Card Game Poll Results!

 


Thanks to everyone who voted!

The card game got a really positive response, and that makes all of us really happy. While all the feedback we got on the idea before we started was positive and even enthusiastic, you can't tell how representative a small sample will be. I'm just glad that our idea didn't totally miss the mark.

Final Results:

Combining Patreon and SubscribeStar supporters and accounting for pledge tier vote counts.


Pro vs Con:
Just 1 & 2 vs 5, with unsure/don't care answers excluded.

I think the most interesting thing about this poll from a data standpoint is how exactly the raw votes line up with the results where higher pledge tiers get extra votes. Usually there's a little more discrepancy, but in this case it made only a minor difference, becoming slightly more positive.

The Plan

We're going to keep working on the Sex Card game. Even if we counted both "Unsure" and "Maybe Later" as full negatives, it'd still be 23 vs 69 or only 25% of the vote. I feel like a lot of the "Unsure" and "Maybe Later" answers were really more about not wanting to interfere with hucows, or perhaps hoping to get to the next expansion faster, rather than whether they cared about the card game (there's been a lot of interest in the transformatives expansion lately). I really don't want to interfere too much with hucows myself, and I'm also excited about what comes next. The sex system rework expansion has also been popular in the polls though, and I feel sex is one of the two areas where the game really needs some TLC. It also has the advantage of letting us plan things involving the card game into the expansions, such as adding hucow-specific cards, rather than going back and integrating after the fact.

As for how we go about it, there was a pretty even split between the "full steam" and "like it" group, but I think our plan is a pretty good compromise for either camp, and more importantly, is probably the best way to actually go about accomplishing things.

We've broken the process into two "phases". The first is making the foundation of the game. The initial design, coding everything, creating the mechanics, building the UI, establishing basic flow of the game. The second phase is taking that very basic game that comes from phase 1 and fleshing it out. adding more cards, adding planned mechanics and effects, and of course balancing and getting feedback.

The unique thing is that Phase 1 benefits most from being worked on intensively all at once, because until you finish you don't really have a game. When you finish, however, you have a game that while basic and simplistic, should be somewhat enjoyable to play as a sex minigame. Phase 2 on the other hand benefits much more from going slowly. Adding mechanics and cards can dramatically alter the game, and going too fast can result in an unfun mess. If you've ever played a card-based game and found that initially it seemed fine and maybe had some interesting features, but as you continue discover that there are a lot flaws in the way the game works as you reach the middle and late game, this is probably the reason.

So our idea is to spend a large percentage of our time over the next couple of releases on the card game completing phase 1. This is the more "full steam" period, until we have an actual fun little game to play. Not complete, by any means, but also not just a demo. There will be a game there to enjoy as we shift back to focusing primarily hucows. I would like to say this would be over with the 1.23 release at the beginning of January, but realistically given the holidays plus my fun with covid (info below) it'll probably spill over into January and the 1.24 release at least a little.

For phase 2, we'll continue adding a little each month, while most of our focus will be on hucows. We'll iteratively add cards, more level 2 mechanics, and then level 3 mechanics and cards. Improve the enemy AI and add more modes/objectives for different situations. The key is adding a little each month so that we can get feedback that is more focused on specific changes, and this will let us stay on top of the balance and fun of the game, and also let us watch the metagame. Phase 2 will take a long time, but in a way, it'll also be pretty cool, because every time you come back to a new release, you'll have new mechanics and things to explore. One thing we'll definitely do is have some sort of card guide in the game to both show what cards are in your current "deck", and also what cards exist that aren't in your deck (with a hint how to get them). 

The 'Rona

I'll be fine. Unfortunately due to my lung damage from my time in the military, this particular illness takes a lot out of me. I have to keep an eye on my O2 and generally take care of myself to make sure it doesn't cause anything too bad. Whether it's lower oxygen, fatigue, or just the cold itself, it results in a brain fog. As an example, it's taken many hours and way too much effort to put together this hopefully-coherent post. The good news is that this time it doesn't seem to be nearly as bad as the last time I caught it in 2021, and it seems I'll be recovered faster. The bad news is that between taking care of the kids and then having it myself, it knocked out a big chunk of my work time. There's not really anything else I could've done about it, but I'm sorry nonetheless.

Thanks again for voting, and for all your support. Please be sure to keep the feedback coming! Your feedback is going to be really important for us to make the best game we can!


Tuesday, November 21, 2023

Which Way Alleyway [Card Game Poll]

 


So, most of you have probably had a chance to play the card game by now. It was really only a demo, and there were a couple bugs with some actions possible in the wrong pose. Overall though, I think it worked pretty well. Next time, we'll definitely force the tutorial to open the first time it's played though, rather than depending on a button, lol.

We answered some questions and got several really good suggestions in the card-game-discussion channel on our Discord server. I thought it'd be a good idea to share some answers to some common questions and feedback for you all here.

Will the card game totally replace the current sex system?
The plan would be to leave the existing sex system in place while the card game is in progress, and like the demo, give the player the choice of which setup to use (card game, sex skip, sex scene). Eventually we'd probably set up a toggle option to choose your system. The old system wouldn't be gone, but we also wouldn't be improving it, either.

Just seeing cards and imagining them isn't the same as reading text about it.
We've been planning to have text that goes along with the cards. The key is to figure out the best way to display and present it. One option would be to show the text as each card is played like in this example image:

Text with each card played, scrollable but designed/sized to describe a single card.

While another would be to show it as a collected into a mini-scene at the end of the round describing everything that happened. Here's an example of what that could look like:

The created mini-scene for each round could be displayed at once. Works better with larger content.

One thing we want to consider is the vast library of action descriptions we already have written. We could make use of that content and fill in the gaps as needed, or we could go for new text that is shorter and more to the point. That's a whole different topic though, the point is that text is planned.

What is the AI doing, it seems to just play as many random cards as it can.
Pretty much. The demo doesn't have a real AI, it's mostly just making sure that the card it plays is valid. The AI will take some work to build properly, particularly because of the different desires for different NPCs, and the actual goal/scene type of the NPC.

The card game feels limiting because I can only do what the cards say. I (the player) want to do X but I can't unless I get the card.
Well, it wouldn't really be a card game otherwise. Right now the number of cards are extremely limited, and of course we don't have the kink and other special cards that you'd steer your character toward earning in the main game. With a deck shifted more toward your tastes, it should be a little better. In terms of what actions you can and can't do... I think it helps to imagine that the available cards are what your character currently has floating around in their imagination. 

The NPC does whatever they want, what about situations where you don't want that such as non-consent or condoms or whatever?
We've got to work on a system for contesting NPC (and player!) card plays. That's something that we'll have to get just right though, and something we'd want to work on later on in the development of the card game when the game is more fleshed out. We have to make sure any mechanic we add to the game is fun, and how it will synergize with other effects such as kink cards. And speaking of which, there are several mechanics we've already got dreamed up for bringing your character (and the NPC's) more into the game.

Have some WIP previews

Poll Options:

  1. Full Steam: You really like the card game concept and want us to keep working on it alongside the hucow expansion.
  2. Like It: You like the card game, but don't want it to take too much time away from Hucows, keep it as a side project.
  3. Don't Care: You really don't care either way.
  4. Unsure: What you've seen so far doesn't give you a good enough idea to make a decision. Look again after v1.22
  5. Hate It: You don't like the card game/idea of a card game, and don't think we should spend any time on it.
  6. Maybe Later: Whether you like it or not, now isn't a good time to work on it. Bring it up later as an optional expansion after the current hucow expansion.
Note: Voting is for patrons/subscribers only.


Tuesday, November 14, 2023

Farmgirl 1.21 Incremental Change Log

 


As it turns out, farmgirls make mistakes too.

Version 1.21.1

  • Sleep Freeze: Fixed the issue where a certain combo of weak sperm in a low-fertility womb could result in an infinite loop and crash the game during sleep.
  • Fixed a bug in masturbation where the "fapper" kink wasn't being applied properly to the text.
  • Added function to delete sperm objects with zero sperm so they wouldn't stick around in the cheat fertility menu for a day.
  • Fixed an issue where the card game AI could play an orgasm card despite not having their meter full.
  • Fixed an issue where Besty used too many "S"s (or not enough), resulting in the Tincow clothes shop not working.
  • Fixed a typo or two.


Sunday, November 12, 2023

The Farmgirl Release - Version 1.21

 


Proud member of the Farm Cooperative

We've got a really exciting release for you this time. It was hard to pull it all together, but we've got a fully playable and functional sex card game in this release. You can play it as a demo from the new game page, but you can also play it instead of a normal sex scene!

There's also new hucow content as well, so don't worry if you were hoping to see more there. The card game is really the star of this release though. We put a lot of work into the design, coding everything in a sustainable and expandable way that most-importantly should be very bug-resistant. We've got animation and an asynchronous game loop. Over 4,000 lines of carefully-considered code (and some more lines of temporary code so we have a working game for you).

The game itself is obviously not complete--check out the Halloween post for details on what we're aiming for--but it looks good and plays well. We don't have usable items yet, and only a basic set of cards, but most of the foundation for everything we'd like to do code-wise is in. It's a sad reality that effort spent on code isn't apparent right away, though I wish it was. We could have slapped together more, with more cards and functions and everything, but it would be laden with technical debt we'd have to pay back at one point or another.

Overall though, I'm really proud of it, even if it isn't finished. It's fairly fun to play even at this stage, and you can practically feel the potential. There are already some hints of the unique and asymmetrical play we're planning, too. To explain: the current objective for both the player and NPC is to orgasm. However, if you manage to orgasm while the NPC's orgasm bar is full, it results in both of you orgasming. So if you don't want to send your boyfriend home with blue balls, it takes a little balance between taking the optimal actions to win, and taking actions that will increase his pleasure enough to cum, even though it increases the risk that the NPC will win and you won't cum yourself. In the future we'll have a lot more of this, with more strategy to try and achieve different things, and whole different win objectives and play styles for the NPC based on them and the situation. Combined with character-based cards that change with each game, It should be a fun and definitely replayable experience as the play changes and affects your character in return.

But that's only if you like the game so far.

It isn't easy to do something so new and different for this kind of game, one that already has fans and support and represents a major change to how the game plays. Personally, I believe it's a big improvement, but I want to hear what you all think.

To that end, we're going to have a poll after a week or two to get your feedback. Depending on what you guys say, we'll either keep working on the game alongside hucows (possibly with more polls for what aspects to focus on), keep working on the game to give you a better feeling for it next release and do another poll, or drop it altogether. Of course, you're always welcome to come join us on discord and chime in on what you think! (We've even got a special channel where you can leave your thoughts without having to join a discussion or waste time, just to make it easier.)

Thanks for all your support, it means more than ever with all the crazy things 2023 has thrown at us so far. I really hope you enjoy the release. Be sure to check it out, even if only to play the demo from the new game page!

Change Log:

Words: 3,376,580 (23,009,044 characters)
Code: 169,227 lines of TypeScript
Cards: 26

  • Shooed npcs away from the hucow player's dorm room.
  • Added hucow panties, swimsuit, and a home-made sweater image for the paper doll.
  • Added the full complement of bull NPCs to the farm coop.
  • Improved the estrus breeding event.
  • Made some improvements to the kink and mutation player/NPC classes.
  • Improved the player character description in the character menu.
    • Now includes better information about lactation.
    • Now has images that can show below the text description for certain key items, with potential for more.
  • Fixes to an event and the animal shelter where you might encounter a canine.
  • The character menu will now properly display all kinks and mutations.
    • Kinks in particular were missing some items, including liberated as well as kinks not available at the start.
  • Not really visible, but created a new setup to compile the builds of AW more reliably with more flexibility for various installations/environments, so newer team members can compile for testing more easily.
    • It even checks our AWR resource files to make sure we've got everything packaged up right.
  • Improved the description of Amenorrhea mutation in the character creation menu. Now more clearly describes the effect and purpose of the mutation.
    • Also emphasizes that periods are hassle-free in AW.
  • In "I don't know why I didn't add this years ago": added a new popup to the loading screen that will appear if resource files aren't loaded after 10 seconds.
    • Tells new players what to do to fix it.
    • May also trigger for players with particularly slow PCs. Let us know, we can adjust the timing.
  • A whole new sex system - the AW Sex Card Game
    • A ton of work went into this, from game design to just animating things.
    • You can play by clicking the "CG DEMO" button on the new game screen.
    • When a normal sex scene is launched in-game, you can choose between the normal sex scene, the scene skipper, or playing the card game.
    • The card game isn't fully integrated with AW, but most of the basic items are covered:
      • Relationship and general sex numbers tracking.
      • Cheating and vows
      • Can be creampied or creampie others (basic but functional)
      • Mental status changes from orgasming/sex.
      • Health and energy
      • Sex addiction
    • The game has a basic tutorial that can be opened by clicking the tutorial button.
    • The game has an emergency exit button you can click if somehow the game goes awry despite all our testing.
    • Has 26 cards to start. 
    • Much of the UI is nearly there, but the cards themselves have some (nice and sexy) placeholder images.
      • We're going for a unified style of AI images with colors coordinated to the type of action/pose for both poses and actions.
    • While the code is there to start sorting available cards by character (body, genitals, kinks, goals, mutations, etc), for this demo version we assume a standard female player and male NPC, just to stick with the limited card library.
    • The best way to explain it is for you to go play it yourself.
  • Sixteen hucow social images to go with planned hucow social work events.
    • You'll cycle through the images each time a social event plays, the social event system is set up to cycle through a long list of minor events to bring you different content each time until the loop repeats.
      • Starting with 16 generic events, other social events are story/character driven.
  • Five new hucow social work scenes where you hear gossip or ...interact... with hucows in other ways.
  • New hucow job event where you get milked for the first time, introducing you to the milking room, milking bench, and general setup/environment.
  • Abigail is now a defined NPC, and will appear for hucow characters.
  • Abigail will now come round you up if you don't show up for your daily time at the Dairy.
    • There is a 15 minute forgiveness window where you are late before Abigail gets you, she has to come find you, after all.
    • There are two versions of the punishment event.
      • The first time you don't actually receive a punishment, and instead are given more of a warning. 
        • You notice Abigail is dressed differently that day.
        • You may discover something about her.
      • The second and subsequent times she's far more upset at having to stop what she's doing and round you up.
  • The second discipline event has been added for when you break a hucow rule and are punished.
    • You get an injection of Eta, but this time Abigail makes sure it applies completely and activates it. Pretty sexy way of doing that, too.
    • Learn a little more about Eta from Abigail's dialog.
  • Fixed a bug where the second shallow creampie ad wasn't showing when wasting time on phone.
    • Second ad is more detailed about this "pregnancy prevention method".
  • New "Farm Fresh" milk ad when wasting time on phone.
  • adjusted the semen half life age function so that semen does not persist in the reproductive tract nearly as long, still heavily affected by both character's traits and mutations.
  • Fixed multiple other random bugs.
  • There were probably other things, but I can't think of them. My brain is worn out.
    • Oh, created/edited some images for use in the character description thing and with hucows, but didn't get to add them in yet. 



Wednesday, November 1, 2023

Halloween Treat

 

Happy Halloween!

I figured I'd give you all a surprise and reveal the secret thing we've been working on this month:


AW’s sex system is getting a radical change. Totally different, not just a redesign of the current system. But before I go into details, let’s back up a bit for some context.


When I first conceptualized AW, there were really only two ways for sex to be handled. Either you had a predefined sex scene, possibly with a choice or two (think Corruption of Champions), or you had a sex minigame where you made choices about the kinds of actions you did, and built the sex scene yourself. To be honest, I wasn’t really happy with either. (The no-content with a gif playing approach didn't even get considered.)


The scene-based games had the advantage of being able to present erotica in an enjoyable way, and could be really sexy. As an erotica author and contributor to multiple other adult games out there, this route appealed to me. The main problem is that it seriously lacks replayability. Like a book or movie, you usually have to give any particular piece months or longer before you can really enjoy it again. The other problem is that these scenes tend to limit player choice, and the more choice you offer the more work it is to write… and you have to write a lot. That’s why the most successful games in this area depend heavily on fan submission for content, like the Fenoxo games. Not a bad thing at all, just something that isn’t going to work for every project.


The minigame style has the advantage of letting players craft the kind of actions they want, and gives them more roleplay control over their character. This avenue comes with a lot of downsides. The familiar issue of repeated content, complexity, and generally a dependence on player roleplay for the system to really work at all. NewLife’s sex system really only shines when you’re trying to achieve some personal objective. I’ve heard it be described as “the ultimate NTR simulator”. Which can be great, but is also very dependent on the player. In that case, the fun isn’t in the actual sex, it’s in achieving whatever roleplay goal you’re going for. The sex system is something you tend to rush through after you’ve read the same text enough times. 


With AW I tried to go with a mix of possibilities. Situational and event-based scenes all over the place, but a sex system for more routine interactions that would let you try and roleplay your objectives in relationships. To make the scenes better, I tried to make an extensive library of content for every action, and I made the system mod-compatible so that players could add their own actions and content. But ultimately, the sex system just doesn't work the way I had hoped. There’s a ton of content: about 150,000 words just for actions and orgasms. Despite this most players only see the content for the kinks they enjoy, and regardless it still gets old. And because AW is so open, roleplay goals don’t really work to carry things through because you aren't forced into a limited set of circumstances and outcomes.


So what do we do from here?


My thought is that no amount of reworking is going to fix the fundamental flaws inherent with having a sex system. Even assuming we nail everything and make an awesome system, it’s still going to be something that quickly becomes a chore, or at least is no longer fun. Lilith's Throne has an amazing sex system, but even it gets old. A scene system really wouldn’t work either, you’d be back to repeating a limited number of scenes.


My initial thought was perhaps making a hybrid, where you make some choices at the start, throw in some RNG and NPC traits, and then create a text scene out of a bunch of parts. But in addition to being difficult to do well, you end up with the same disadvantages of limited content along with more limited player choice on top.


So we’re going to try something totally different, and fairly new. It’ll be up to you to decide whether it works or not, there really aren’t any other examples I can think of to compare it to in adult gaming. Basically, a card game. Instead of a battle game that could result in a sex scene, sex as the actual card game. There are a few obscure games out there where sex IS a card game (which I discovered later on), but none that use it as part of a larger overall game. Most adult card games are a battle system that can lead to sex scenes. (you lost, now get raped!)


We're going for a the game as sex. You try to win the game, and the NPC tries to win by meeting different potential objectives depending on the situation and their personality. On a secondary level, you’re also potentially trying to meet more story-based objectives such as not getting a creampie, or avoiding full sex with your attacker, or making sure they like your performance and will want a repeat on a future date.

Rather than standard deck building, you get a deck based on your character. Each time you play, your (and the NPC's) deck is built based on your character as they are at that moment. In addition to connecting your character to what you can do in the card game, it also expands the motivation to collect all sorts of things (or avoid them). Things like your body shape/sizes, kinks, mutations, status, drug use, inventory, skills… lots of things to spice up the game when you're playing a new character, along with some extra potential consequences and reasons to avoid certain things.


Character-Based Concept:

  • Have a high oral skill? get a more effective BJ action card.
  • Have big enough tits? Get a titty-fuck card.
  • Have a cock? get a suite of cock-based cards.
  • Have a condom in your inventory? Get a condom card to put on someone.
  • There are a million possibilities.

Obviously it’s not going to suddenly be complete, it’ll take work. I’m pretty excited about it, but it will take time to get there. We’ve spent a good deal of time this month working on the design, even doing play testing with printed out paper cards. Basically trying to get something that is fun and reasonably balanced. We hope to have a playable game ready for you in the 1.21 release.


Our plan is to start small with a basic game, and then if the response is favorable, keep going by adding more cards and play, adjusting balance, making animations look nicer, and generally making the game more complex and character-responsive as we go along. We’ll be doing this alongside the hucow expansion, we’re not abandoning it or anything like that!


This first release it did take up a lot of our focus, particularly because our new guy ended up being unable to start working until the 1.22 cycle. Once this initial construction is done though, it'll take a lot less work to expand on it and tweak it. I designed the framework to be extremely flexible and expandable with minimal effort, so most of our focus when expanding it can be on quality and balance.


Thanks for reading, and thanks for your support. I can't wait to show the result of all our work this month to you!


Some extra Halloween images for your enjoyment









Sunday, October 8, 2023

The Space Slut Release v1.20

 


So. 
I've got some good news, some bad news, and some more good news, and a dose of good news after that.

Let's get the bad news out of the way first, shall we? Basically... I totally jumped the shark this release. I got the space sluts idea stuck in my head, and couldn't get it out. When I started writing, the words just kept on flowing out, and the scope got much larger than I had initially thought. That means most of what I planned hucow-wise didn't get done. Not that it won't get done, of course, it'll just be out next month instead.

The first bit of good news is that jumping the shark led to some really cool content for AW. The item many of you will like the most is a big expansion to the wardrobe paper doll. Something like 30 new clothing items, most of them in "Appletree style", and some major improvement to the base bodies as well. It also led to the space sluts scenario, which (I think at least) is pretty fucking awesome. Something like 23,000 words of content spread over six possible routes of sci-fi shenanigans in AW style. To put that in context, the first Harry Potter book has about 77K words. Also one of the sweetest nice endings in the game (and five more of varying shades of grey).

Another bit of good news is that we've hired a new team member, to finally fill the hole left by Annen/Airell's sudden departure. We've worked with Kasami before, so we have high hopes. It will also mean that we can get more work done. And on that note, I really do need to say thank you. Without your support, there's no way I could afford to pay people to help expand our erotic vision. One of my commitments has always been to use everyone's financial support for creating, and not simply to collect a bigger paycheck. In fact, right now I'm hardly making anything myself at all; nearly everything is spent to pay people.

And last but not least... we think it's high time we fix the sex system in the game. I know we've offered it as an expansion in the past... but it's hard to hold back. The current system really isn't what we want, and the urge to do something about it has been growing and growing. I was too ambitious with the design, planning on modding and variable content. And while the total amount of content is huge... much of it is spread out over different kink variations for the same actions, and most importantly it just isn't fun after you've played a sex scene a few times and seen all the content you're interested in. 

That's why the first things Kasami is going to be working on (along with help from Besty and I) is the sex system. This month we've worked on a totally new design, and as we start building it we hope to be able to show you some (even if only in limited demo form) next month. As a whole our primary efforts are still going to be the hucow expansion, but having Kasami on the team to help implement our vision will let us do more in this direction. I'll hold back on sharing too many details for now, but I can say: 
  • it's a radical departure from our current system
  • it should be way more fun and replayable
  • it makes better use of the kinks, mutations, and other things in game
  • it uses some tried-and-true concepts in a new and unique way to do it. 
After we let you see it, we'll solicit feedback and do a poll to see what you think, and we'll be able to see where to go from there. I'm actually quite excited about it!

So after all that writing, I think that's enough words for now.😅 Thanks for taking the time to read it. Thanks again for all your support, it means the world to us.

ThaumX

Change Log

Words: 3,347,759 (22,777,918 characters)
Code: 165,485 lines of TypeScript
Portraits: 3,112

Known Issues:
Cowbux for hucow players aren't working right, real credits instead of cowbux are being subtracted in multiple situations, and sometimes Cowbux values are subtracted incorrectly. I just discovered this, won't prevent playing as a hucow, will fix in incremental.
Besty undid the fix that kept NPCs from showing up in your hucow dorm room. No impact except being silly.

Changes:

  • Special thanks to Klorpa, who helped more with editing of text all over the place.
  • Updated some mutation text details to the selection menu in character creation, particularly for the no-period mutation.
  • Expanded UI status output to now account for player knowledge when choosing the text color for how risky a day is. It will now be colored appropriately if you have more accurate info.
  • New estrus image in character description for characters experiencing estrus. We may add more images to this area (lactation, pregnant belly size, etc.) if people like it.
  • Hucow Coop areas now have location description text for all the places you can visit.
  • Location exploration images were added to many places in the Coop area.
    • To see the exploration image for a location, click on the location image next to the map!
  • Institute Employee Enrichment Center popup improved with more text.
  • Space Sluts scenario added to the game!
    • Visit the Employee Enrichment Center at the Institute to check out the Thornton Space Program volunteer display and possibly volunteer yourself.
      • Hucows are restricted from entering the Enrichment Center.
      • Pregnant players can not volunteer to go to space.
    • After volunteering, you'll get to experience several things:
      • a medical screening process.
      • a fun quiz to find your ideal job in space.
      • astronaut training and an oddly-revealing pressure suit.
      • launch into space with some special fun to avoid getting bored on the launch pad.
      • even more depending on which job you were assigned.
    • About 23,000 words of new content altogether. It adds a nice sci-fi twist to the world of AW, and gives a little peek at other things the Institute is up to.
      • Note: the enrichment center will be a major content center for the transformatives expansion if you guys choose it later.
    • Six jobs can be discovered while taking the quiz.
      • All jobs are reachable for all characters, but one job in particular will be easier to get if you take the test with large breasts.
    • Six different endings based on the job you were assigned.
      • One of the happiest or fluffiest endings in the game if you manage to unlock a job where you are a crewmember on a fusion fuel tanker.
    • The jobs are generally pretty sexy all the way around, some are darker than others, while others are more light-hearted.
    • The quiz reuses the same theme layout as the job quiz, but has entirely new text and questions matching the scenario.
    • Tons of sexy images matching the content in numerous places, made with AI.
    • Seriously, you should try it out.
    • There are no content gates because I forgot about it until writing this right now.
  • Actually added some descriptions to certain body modification options in the medical district.
  • A few new hucow-specific furniture items added to the Tincow store.
    • Currently only a table, couch, and a bed.
    • Using the bed will give your hucow character better sleep.
  • A bunch of fixes for text that Anenn wrote. Fixing his bugs and text issues seems like a never-ending task, but we'll keep chugging along.
  • Main quest bad ends can no longer sneak in when playing as a hucow.
  • For hucow npcs their address/location is now correct rather than assuming a location downtown.
  • Check out the new season 6 of CyberDyke.
  • Major improvement to the clothing paper doll.
    • Numerous improvements to the female body base for all races.
      • Skin edge artifacts fixed,
      • Fixed the top of the breasts to be more natural.
      • Smoothed the shading somewhat.
      • Improved the vulva to look better/more realistic and be more of an "innie".
      • Improved the definition of the toes and toe nails
      • Fixed the belly button.
      • Shaded the kneecaps.
      • Added small portion of butt cheeks that are visible between the legs, which is more realistic for the pose.
      • Added shading to the armpits
      • Added collarbones.
      • Improved the nipples.
      • Added weak skin highlights for more depth.
    • Created new pubic hair with a much more realistic appearance.
      • Now has two versions, one that appears for shorter hair and another that shows for medium to long hair.
    • Added 30 new clothing items that will display based on what clothing the player character is wearing.
      • New items consist entirely of "top" items like shirts, and "bottoms" items like skirts and shorts.
      • The new clothing items are done in the style typical for what women would wear when trying to look attractive.
        • More prudish clothing (exposure 10 or less) will use pre-existing images of a less revealing nature.
        • More typical clothing will show the new style.
      • Nearly every top and bottom now has a unique image, with the exception of jeans.
    • Clothing items were adjusted as needed to fit the new body tweaks.
    • Besty has the files for the futa version, so he still has to update those bodies. Futas temporarily have the original body image.
    • Clothing transparency has been toned down dramatically so that it only appears (at a lower transparency level) on the most revealing clothing.
  • We don't have a lot to show for it yet in-game, but we did some design work on the new sex system. Besty really wanted me to mention that, because a good chunk of his work time this month got spent on it.
    • He also had a vacation where he ate many mushrooms and frolicked in the forest.
    • Also some medical issues, but we all get sick every once in a while. Nothing serious.
  • Fem prolog has a little extra stuff related to the Thornton Space Program added to the career fair.
  • A bunch of police batons were used on the NPC interaction setup to coerce compliance.
  • There was a repopulation effort performed after the great NPC execution of 2042.
    • This incidentally resulted in non-coop npcs showing up in the coop more frequently, and some npcs being visible while inside your dorm room. This is mostly because the NPC scheduling system was expanded to include the new areas, and Besty hasn't added an location-specific logic yet.
    • For everyone that isn't a hucow, you'll see many more NPCs roving around and things will be less empty.
  • New cheats were added to the cheat menu.
    • Specifically some status items:
      • Cure mental health/status with no negative effects.
      • Full medical cure with no negative effects.
      • Disable impotence from having a cock so big that it'd kill you.
  • Fixes to some coop map events.
  • Estrus breeding scene has been written.
    • It is coded to use a random bull each time, but currently there is only one bull defined (Diesel) so that's who you get.
    • Happens when the player roams around the coop with their vulva exposed, revealing that they are in estrus. 
    • The player can choose to get fucked, inspect the bull's equipment (and then get fucked), or try to resist and turn the bull down.
      • Hypersluts and those with too low autonomy can't attempt to resist.
      • Successful resistance depends on a willpower check with your current effective willpower. Each result is described.
    • Text for getting bred by the bull, and generally enjoying the hell out of it.
    • Mega creampie because of course.
    • Cumflation status appears because bulls are good at their job.
  • Fertility Goddess characters will now have more accurate information about their fertility status in the phone display.
  • Hucows are now milked by their hucow bed while they sleep.
  • Estrus and (for hucows only: autonomy) are now part of the current willpower calculation.
  • Some minor improvements to fertility stuff primarily related to female cycle.
  • Plenty of bugs fixed.
  • Characters with very small penises will no longer return max erection values that render them impotent.
    • When volume gets small enough for a certain calculation to round down, it would result in a no cock = no erection result.
  • Female NPC AI images are pretty much complete. Some bugs with file names and Anenn shit where he mixed together incompatible appearance values were fixed, so images are displaying nicely.





Monday, September 11, 2023

Prowling v1.19 Incremental Change Log

 

The public decency law repeal in Appletree means prowling women can go hunting with everything on display. No more pesky skirts to get in the way of a potential dance-floor fuck.

Incremental Change Log

These are releases made to fix bugs found after the initial release. Those playing the [patron]($1) or [public](free) builds of the game will automatically receive the most recent incremental build for their release. Everyone else will have to download the new game file from Patreon or SubscribeStar, which can be found in their respective initial release post (Prowling Release v1.19 in this case). Re-downloading the resources .zip (the big file) is not necessary!

We try to make sure our initial release is good... but we're not perfect. Thanks for your patience with the bugs!

Version 1.19.1

  • Fixed a bug where the record of certain forms of miscellaneous income (like prostitution) were not getting reset each week, leading to incorrect numbers on finances.
  • Fixed a bug with a backup check for generating hucow NPCs had an extra "s" and caused a red banner. Harmless, but looked bad.
  • Fixed some more Anenn (Airell) bugs that caused some harmless but annoying text issues in certain events.
  • Fixed a bug where the "Dorms" button in the Building B Dairy Dorms Lobby that led to a bad/blank location. Also fixed the Besty Cat Words on the button so it now says "Your Dorm Room"
  • Fixed some formatting issues that could appear in Gestique Clinic fertility boosting treatments page when text size is set to "Large" and above.
  • Fixed tiling of certain background images that could happen on high resolution displays.
  • Fixed the extra </div> found below IUD removal in the Gestique Clinic.
  • Fixed the heat/estrus check so that it won't display when the character has their reproductive cycle suppressed by hucow birth control.
  • Added buttons to the Hucow area of the Dairy so that you no longer see a collapsed action button area.
    • Added option to milk yourself.
    • Added an option to "explore" that results in you seeing an interesting scene before you're caught and shooed away to the Barn Complex.
      • Includes a fun new image.
  • Improved the futa selection area in the character creation menu so that it is no longer a Cat System.
    • Better functionality, particularly when using character randomization options.
    • A more obvious and safer toggle for being or not being a futa.

Saturday, September 9, 2023

The Prowling Release - v1.19

 

Three friends out on the town, prowling for men. Will their Mammarex-enhanced tits bring success?

Hey! It's a day early!

Yep. It's ready now, and tomorrow I want to drink a lot of mead at the MN Renaissance Fair, so I'm doing this dreaded change log Friday evening instead of Saturday morning. It's good for an erolich to get out of the code mines every now and then. Also, this way more of you will get a chance to play while it's still the weekend.

I can tell you that this month has been pretty crazy. It feels like I've been doing all the things, and it's gone by in a blur. There's so much stuff. In addition to all the hucow stuff, there's also plenty of other things to enjoy in the base game as well, fertility in particular got some love, but there's also basic things like spreading items to more stores and organizing the store shelves. Also, a lot of cleaning up shit from Anenn (Airell) that was still stinking things up. I never knew a capybara shit so much.

The hucow expansion is coming along nicely, though it's a bit tough to balance new content with new mechanics. We've already got 297,000 characters of writing for hucows, not counting all the location-based stuff. And as we start finishing mechanics/systems, we'll be able to focus more on the word things. I'm pretty excited about it overall, and I really like working on letting you actually play as a hucow instead of just getting transformed into one but otherwise going about the game as normal. It's pretty fun to create the miniature "hucow world" inside of Muschi Valley.

As for non-hucow stuff, well, we'll keep fixing up things here and there, and adding things too. This month I got to improve the way menstrual cycle awareness works, and better implement some of the fertility mutations to match what I was originally aiming for. (I also think it's more fun.)


Besty started getting fascinated by Sluts in Space, so in one of the upcoming releases you might finally get a chance to take part in the crazy space missions hinted at in the female prolog Institute job fair. It'll probably be a scenario resulting in an early end. Who knows?

Institute-Approved Space Wear?

That's it for the talky portion of the change log. I have to move on before this turns into a long series of space babes (potentially with tentacles).

We really hope you enjoy this release! As always, thank you so much for your support. None of this would be possible without you!

ThaumX

Change Log

Words: 3,308,821 (22,533,666 characters)
Codes: 165,259 lines of TS
Pictures: 7,026+ (3,402 portraits)

  • More AI NPC portraits courtesy of CowBot. We're almost done with females!
  • Meet Emma, a mysterious resident of the hucow dorm paddock.
    • Find her by exploring the area.
    • Follow her.
    • Learn her story.
    • Make important decisions!
  • Penis alteration for futa characters is now possible at the Dollmaker Clinic in Appletree's Medical District.
    • Shrink or grow your schlong without taking risky medications.
    • Reverse excessive growth if you *did* go to far with those medications.
  • Fapping with a limp noodle can now be done.
  • Taking too much Estratitol now has a chance of causing a boobsplosion bad end. 
    • Taking Estratitol as a hucow will automatically cause this bad end.
  • Lots of bug fixes.
    • Especially Anenn/Airell bugs.
      • Besty swears that one day he will travel to Brazil and bite him.
  • Maximum cock hardness now takes player's height into account.
  • A nightly "cock balance" function will now make sure you have at least a minimally-proportionate member.
  • Taking the hucow job or loading an old save (backward compatibility) will now call for the creation of new hucow npcs.
    • They are a normal mix of procedurally generated traits a pre-defined ones that match their place in the story.
    • NPCs will mostly be cows, but also include bulls and coop employees. 
    • These NPCs will not be created with normal playthroughs, so they don't take up space or waste performance.
      • Hucow NPCs that already existed before the hucow expansion like Sunshine will still be generated for normal games.
    • The random NPC cap will be lowered by 50 for hucow games, to give extra space for the dedicated hucows.
      • There will likely be a rash of suicides in Appletree once you become a hucow as the lowered cap is implemented.
    • Currently only a handful of the permanent hucow NPCs are defined, but the list will grow.
      • Examples: Poppy and Queenie
    • The purpose of these NPCs are to populate the hucow area with appropriate NPCs, and to provide a variety of story opportunities and interactions with your fellow cows.
      • Bulls and coop employees too!
  • Barn Star beauty parlor has been added to the barn complex.
    • All the beauty treatments you'd expect.
    • Upstairs will have some more things with spa treatments and such.
    • Acupuncture sessions available from above the Barn Star
      • Because Sunshine mentioned it off hand in the Hucow Prolog.
      • Helps fix the psyche of the PC a small amount.
      • Open every Wednesday.
  • Tincow store is now open in the barn complex.
    • Big store with a variety of floors/departments so you never have to leave the farm.
    • You can buy clothes, home items, furniture, electronics.
    • More items likely to be added in the future, including hucow specific ones.
  • "Some new cool posters in downtown Appletree"
    • Besty was having fun with something I guess.
  • New tagging system added for NPCs using existing NPC class objects.
    • A quick way to find hucow, bull, teacher, coop employee, police, etc. NPCs.
    • New NPC list methods to grab the new categories easily.
    • Eventually the coop will mostly contain these NPCs, but that part isn't implemented yet (gotta finish making all of them first!)
  • hucow.ify() function created.
    • Adds a second layer of generation to NPCs (which are procedurally generated using statistical data except for Lily and Toby).
    • Allows us to quickly turn a normally generated permanent NPC into a hucow at each hucow stage, a bull, and farm coop employees.
    • everything from tit and cock size to implanting a pre-existing pregnancy. (a lot of stuff)
  • New permanent hucow NPCs you may already recognize from various places.
    • Queenie, Poppy, Katie, Adelaide
    • Includes location/schedule stuff so they go where they should be.
  • Expansion of some of the player masturbation content.
  • Overhaul of NPC breast stuff.
    • Improvement of npc breast calculation to match PC.
      • Now supports hucow sizes
    • Actual calculation of lactation related items, rather than very basic lactation setup.
    • Calculations no-longer one-time at npc generation, so that hucow characters can progress during play.
  • New fert.impregnate function
    • Allows an NPC to be made pregnant at various stages of pregnancy.
    • Allows NPCs to start pregnant (for now only hucow NPCs, where pregnancy is very common) rather than having to wait to get pregnant through the normal fertility system.
  • Number of pregnancies is now tracked for the player and NPCs.
    • Previously only tracked number of children born, but number of pregnancies is important for hucows.
  • Pregnancy as a hucow now grows breasts.
    • Both PC and NPCs have their breasts grow hucow style.
    • Replaces the typical human breast growth from pregnancy that's already part of the fertility system.
    • NPCs receive a simplified growth process.
    • PC has a transformation effect that has their breasts grow over a number of days early in their pregnancy.
    • Amount of breast growth is based on the number of pregnancies the hucow has had.
    • Developed a central pregnancy udder growth curve to match hucow lore, that controls how much udders grow for a pregnancy.
      • Initial pregnancies are significant and part of the progression of hucow stages.
      • Diminishing returns result in steady but decreasing growth over consecutive pregnancies.
  • Changed the "Slut Parser" so that it only starts altering game text once the "super slut" threshold is reached.
  • Gaining the slut, superSlut, and hyperSlut kinks will now progressively add more of the other kinks to your character.
    • Gaining the first level "Slut" kink is fairly minor, mostly removing shamefast kink and making sure the default kinks are on, so that the kinks are compatible with being a slut.
  • The Treatment now can turn you into a slut, or even turn you into a super-slut if you are already a slut.
  • The Treatment code affecting your nipples and areola has been significantly improved, was mostly an overlooked before.
  • Changed the way that indenturement debt works. It now goes up as you incur medical costs, particularly the treatment, rather than starting as a large lump sum.
  • Some more tweaks to starting breast sizes.
  • Hypermilky mutation taken at character creation once-again grows your breasts.
    • New growth is proportional rather than being a flat cc value.
  • The minimum ejaculation size was reduced to 0.5ml
  • Lot of fixes to typos and general editing of the new hucow content.
  • Breast growth in transformative system transformatives will now report changes in breast size rounded to the nearest 10 or 5cc.
    • Still probably way more detailed than a character would reasonably know, but not quite so bad.
  • Transformative icon hovertext will no longer preface items with "Transformative". it looked kinda dumb.
  • The Treatment has been shortened!
    • The old length felt to long in terms of gameplay, and the extra length just made it feel too slow rather than making the change feel more significant.
    • New Treatment length is 9 days instead of 16.
    • After-Treatment period has also been shortened.
  • New "Sharing is Caring" random Hucow daily job content.
  • The character details menu will now display your character's max erection strength for futa PCs.
  • New Drug: Jack'd
    • Purchased in a bottle of 10 doses wherever sketchy male performance enhancers are sold.
      • Cum & Go, Nature's Treasury, Prude
    • Each dose lasts 24 hours.
    • Allows you to get an erection of at least "erect" strength regardless of how big your cock is.
    • minor bimbo gain for each dose taken.
    • minor decrease in egg-release and multiple-egg fertility factors.
    • If the player has the multiple ovulation mutation, there is a chance they could lose the mutation.
    • Taking another Jack'd pill while under the effects of a prior Jack'd pill will apply a slightly stronger version of the above side effects in addition to the normal side effects for the pill.
  • Re-scaled the multiple-egg fertility factor across female fertility scores to better align with fertility system probability outcomes.
    • Improved the way the fertility system handles ovulation and multiple ovulation mathematically.
      • Previously could cause unintended ovulation results.
    • The multiple ovulation mutation now has a reduced impact on the multiple-egg fertility factor (128 vs 200)
      • This is scaling it to the new numbers, so isn't as much of a nerf as it may seem.
    • Fixed a bug in NPC procedural generation that resulted in npcs with the multiple ovulation mutation having a multiple-egg fertility factor that was way too low.
  • Stores and shops around Appletree had their shopping improved.
    • Several items present only in one store, or absent from a location it would reasonably be, was added to other locations.
    • Inventories were organized by category so that similar goods were kept together and it's easier to find what you're looking for.
      • Even the grocery stores have goods now organized by department instead of being just a random list.
    • You can now buy cum at Whole foods, because why wouldn't you be able to?
  • Taking a fertility booster will now longer violate a "no transformation" marriage vow.
  • Significantly reduced the cost of many drugs and treatments at the Gestique clinic.
    • Costs are intended as a tradeoff with the expectation of enhanced income from babies... but the prices seemed to be too high of an initial barrier.
    • Starting with a normalish fertility and advancing to higher levels seemed to not be a viable play experience for non-cheat players.
  • The FutaFest drug and Semaxin will now cause your testicles to grow.
  • Fertinex gene therapy is now available at all levels of fertility.
    • The benefit to fertility is still capped to reaching level 6
    • Players with fertility above 6 can now gain the megafertboost trait that allows reaching the highest fertility level.
      • This was previously only possible via Progenerate career or hucow Treatment.
  • New Cheat: Now you can disable bad ends from breast and testicle size.
  • Changed how the Hyper Ovulatory Phase mutation works to release multiple eggs, making it slightly less predictable as to when extra ovulation days occur.
    • Even with detailed fertility information, players with this mutation will only report on the primary ovulation day forecast, not on any of the potential ovulation days.
  • Added the much-requested ability to fertilize egg/s in a second womb after already fertilizing the first, from your multiple ovulation days in one cycle due to Hyper Ovulatory Phase mutation.
    • Sperm will be killed after the first fertilization, so you'll have to get more before your next in order to get two pregnancies from one cycle.
    • May result in some weird timing (or seemingly doubled events) when you have two pregnancies only a few days apart.
  • Menstrual cycle information forecasts now have a more levels of accuracy.
    • Wording for cycle info for a character with no enhancements to knowledge is more vague.
      • Cycle forecasts are more broad in terms of dates related to your specific ovulation day.
    • The Amenorrhea mutation now correctly obscures cycle information from the player.
      • Players with advanced knowledge will still be subject to randomization of ovulation forecast information.
      • Players with no extra information will have no idea what part of their cycle they're in.
    • Changes to wording across more levels and cycle stages.
  • Descriptive text in character creation mutation selection for some fertility mutations has been improved/clarified.
  • Added a new fertility implant called OVAGUARD
    • Prevents your egg-release and multiple-egg fertility factors from decreasing from pretty much every cause.
      • This includes the Jack'd drug, and even special fertility modifications.
    • Causes an increase in these factors over time.
      • Present rate is likely too high, but want to test overall effects.
    • Causes missed doses of hormonal birth control (past a certain overall chemical threshold) to be twice as damaging to birth control efficacy.
    • Has a weird gif for when the device is implanted.
    • The device can not be removed.
    • Available at Gestique clinic.
  • More killing in porn games
    • Achievement for becoming a murderer.
    • New random event where you have an opportunity to shoot a drunk NPC that is harassing you.
  • Added term for your current menstrual phase to character status menu
  • small improvements to the fertility info display in the character status menu.
  • New Hucow Finance course available.
    • Learn that udders are assets.
    • You want your assets to grow.
    • Invest in your assets
    • Watch your investment grow.
    • Farmer doodles.
  • New rules central definition and tracking system used across multiple hucow systems.
  • New method of injecting punishment of work-detected rules violations into a scene so that it doesn't overwrite any existing mandatory scenes.
  • Completed the hucow status central function.
    • Adjusts various statuses (autonomy, behavior, compliance, intelligence) according to centrally-adjustable/tweakable rates.
    • Adjustments also take into account central difficulty scaling values.
    • Expanded hucow status values to include a decimal place, to allow for better scaling behavior. 
      • scaling small status changes could otherwise result in unintended results.
  • New hucow punishment function for constructing a four-part punishment scenario.
    • Initial text relating to the specific rule broken, involving the relevant NPCs.
    • Getting into punishment position with Abigail.
      • currently two variations, first time and subsequent, with room for more.
    • Second text specific to rule from Abigail
    • Actual punishment
      • punishment applied is based on overall standing and progression along the punishment route.
      • Punishments are not directly tied to any specific rule.
  • Punishment for two hucow rules.
    • Breaking curfew.
      • Abigail will come get you.
      • Differences based on first or second violation.
    • Taking Birth control.
      • Discovery and decontamination from Doc Mya.
        • She doesn't like birth control at all.
        • She may do something slightly mean if you break the rule more than once.
      • Lecture from Abigail and penalties for ruined milk
    • Initial compound Eta injection.
      • The first in the punishment series as Abigail first turns you into a hucow ready for more intense experimentation.
      • injection causes some hucow stat loss, and can cause additional loss upon orgasm.
  • Your chosen sex behavior at work will now have outcomes.
    • increase to companionship from interaction with the herd.
    • Increase to satisfaction from sexual activity at work.
    • changes to herd opinion.
    • Various benefits (and potential penalties) for different choices.
      • Cows don't like it when you won't play with them, for example.
    • If you are in estrus you will likely be inseminated by a bull, if you have bulls enabled for sex.
      • Can also be inseminated at random if lucky.
    • Also a rare chance for a creampie from a coop worker if you have your threshold set to everyone.
  • A short enough skirt/dress (very short) will now count you as being exposed for checks that look if your lower half is on display via high-exposure garments or not wearing them.
    • Does not count you as naked, so there would be no penalty from the law, etc.
  • An event can happen when you are in estrus and a bull notices.
    • Requires your lower half to be exposed.
    • probability decreases but can happen multiple times per day.
    • Currently not written because the scene involves willpower checks and such for potential resistance to getting inseminated... sorry.
      • There is a gif though!
  • Curfew is implemented as mentioned above. 
    • Dorm paddock will not let you leave normally once it is late enough. 
    • Abigail arrives sometime after 10 minutes past the hour
    • Curfew is 11pm Sun-Thur and midnight on Fri-Sat.
  • Sunshine 69 nerfed heavily.
  • Other stuff we can't remember or didn't bother including in commit notes.












The Seedbed Release - v1.31

Update: So all sorts of shit happened, mostly a killer migraine and then discovering this morning that someone using git as...