Accidental Woman version 0.15.0 – October 1st, 2018
Welcome the Feminine release everyone, I’m pretty excited
about it!
There’s been a good deal of craziness this month, mostly
involving tropical cyclones and health issues, though also some good things too,
like hiring another full-time developer to work on the game with me. This
release is also a little crazy in that it has a pretty wide range of different
things in it. Probably the most notable from your end will be the expansion of
the female start. I’ve done a lot of writing and other work this month on it,
which has been a fun experience.
One area I am concerned about, however, is the tone of the
female start. I always intended the two main starts to focus on different
elements of the game, so that each would add to the game in a meaningful way
rather than just being different versions of the same story. The events of both
stories are actually going on at the same time in the game world, so there are
two “accidental women”, but as the player you are playing only one of those
roles. For example; in the male start you already encounter Toby. Lily also has
a role in the female start, though I don’t want to spoil anything.
I started with a more happy-go-lucky tone with the male
start, where Appletree is more of a fun and silly place. The background of the
story focuses more on the town than the institute. The female start is
decidedly darker though, because there’s a lot of less-than-pleasant things
going on in Muschi Valley. Both are true, but also a matter of perspective. I
want the player to be able to focus more on what they enjoy, whether that is
uncovering secrets, or just enjoying an extremely over-sexed town.
The female start, being the “dark institute-focused start”,
may not be for everyone. My initial plan was to have a handful of possibilities
for the accident that transforms you, based on a sort of CYOA setup. That takes
a lot more work and writing though, so I ended up going with one and left open
the possibility of more later on. Let me know what you guys think about this
version, as it is a more “average” dark chain of events that isn’t as twisted
as the worst I had planned, but is much darker than the most light-hearted
outcome.
The female start contains sexual assault, horror
elements, and some graphic violence.
The primary content
controls won’t censor this out yet.
There is far far worse
out there on the interwebs, but how much is “too much” is very much up to the
player, so I’m being careful to warn you. š
Development Time Report:
As usual, you can download the full reports about
development time here:
My time tracking got a bit messed up this month, partly
because of the typhoon, and partly because of my tachycardia and resulting need
to scale back on my insane working hours. I’ve been able to keep my agreement
with myself to work a healthier amount each day/week, and I’m feeling better
and better. With Besty added into the mix starting in October, we’ll be in
great shape for overall development time and the project as a whole!
Change Log: Version 0.15.0
Mind-&-time-bending masculine anatomy:
2 and ¾
timeCocks
Characters: 6,052,034 Words: 922,764
Lines O’ Code: 70,280
Details:
1.
Framework
a.
Completed final conversions to JS to TS, and
object interfaces.
b.
Added a text animation plugin to SugarCube-AW.
c.
Made changes to the save system for better
performance and error handling.
d.
Relocated the saves button from the start page
to the new game page.
e.
Repaired the NPC settings page to once again
allow customization of game NPCs.
f.
Added game
settings backup that saves your new game settings automatically, and then
reapplies them when starting a new game later.
i. This
applies to the whole range of standard settings, such as metric, content, and
even timecockery.
g.
Improved build script to compile the game
2. Female Start
a.
Greatly expanded the female start. You can now
play from the female start all the way to open play. (exiting the prologue)
b. Over 17,000
words of new story content for the female start.
i. The
Great Rape Escape
ii. Riding
the Bus
iii. Institute
Career Fair
iv. Dark
Passage
c.
Several new art assets to go along with the
female start and make it a good experience :D
d.
Institute Career Placement Quiz – Find out where you belong!
3. Omni System
a.
Major game system
that adds a lot of functionality to the game. Read More
b.
Several new Omni Event Items, mostly for
demonstration purposes.
i. 2
Omnis for the female start.
ii. 1
Omni for the male start.
iii. 1
Omni in bullseye for the hypnosis event. (warning, excessive use WILL enable
certain kinks).
iv. 1
Omni for the special Applewood Mall event
c.
System to successfully stringify and revive JS
functions for omni system.
d.
Icon display for status effect type omni events.
Includes hover text with descriptive information about the status. Can also be
viewed in the character menu. (many omni events won’t have status icons, as
this is only a portion of the functionality.)
e.
Numerous new icons to be used for
status/conditions
4.
Auto-Backward
Compatibility
a.
New system for loading game save data that
automatically updates an old save to be compatible with the new version.
(Without excessive programming work required for each version, yay!)
b.
System is compatible with saves from version
0.14.1 and newer.
i. Depending on
the specific save, there may be issues involving character morality,
perversion, corruption, bimbo, and nutrition. This involves a bug from 14.x that damaged those values but
should be fine for most saves. The result is to have those values end up
missing in the loaded game in v15. You can see if they are missing from your
save by checking the character menu. If morality has no bar, your save is
affected.
c.
System uses default values for missing data.
This can result in missed flags in certain circumstances, but for the most part
works as intended to continue a game. (missed flags are usually limited to
already having passed the game area for the flag in the prologue. Open play
flag events should work fine.)
d.
Loading
a save from the very-early prologue will cause a false error message for PC
Metadata. (The data hasn’t been set yet at that point in the game, so
isn’t supposed to exist anyway!)
5.
New Functionality
a.
New <<has>> macro
i. for
if-then-else logic based on character kinks and traits.
ii. Greatly
simplifies writing content based on kinkiness.
b.
Improvements to the Texting Window display
i. display now stays a fixed size and autoscrolls
with new “texts”.
ii. Improved
visual appearance, and new “typing” gif
c.
New Terminal Window display
i. A
fully-animated emulation of a terminal window.
ii. Primarily
for showing Institute computer happenings and incidents with GLADyS.
iii. Presently
only used in the female start for Project [REDACTED]
iv. Macro
implementation for ease-of-use in content writing.
d.
Keyboard keypress event utilization
i. Includes
macros to trigger twee code on keypress.
ii. Can
be used for multiple purposes, open ended.
iii. Currently
set up to use key press as a “continue button” in the female start for tense
areas. Can be expanded to more areas of
the game, and more uses give some feedback on what you think and any ideas! ^-^
e.
Added alarm clock to the phone to set wake time
when sleeping manually. (Note, this won’t prevent you from waking up early, and
won’t stop you from sleeping in, though it does reduce the odds of that
happening.)
6.
Menu Upgrades
a.
Revamp of major game menus to use the
non-navigating popup frame, which allows safer menu access in more areas.
b.
New unified design/theme/style/thing for the
menus so that they have a consistent appearance that is hopefully spiffy.
c.
Inter-menu links now allow you to navigate
between major menus easily without needing to close the current menu and then
open the destination from the phone UI.
d.
New game settings menu, now includes more
combined settings in one place for improved convenience.
i. Sub
menus can still be accessed directly from their phone UI link
ii. Cheats
menu is now located here.
iii. Debugging
info is now here.
iv. Link
to system settings, and display of current system settings, is here.
e.
Improved Cheat Menu
i. Fixed
functionality issues.
ii. Small
expansion of available commands/options
iii. Significantly
improved appearance and usability
f.
Character display window
i. Location
set aside for displaying the player’s portrait and body, as well as the
portrait and body of NPCs
ii. NPC
“social menu” is showing PC as a placeholder.
iii. The
body art was scribbled together by me, and is there primarily as a placeholder
until an interactive body portrait is available.
g.
Game Encyclopedia now has topics organized into
expandable subjects to make finding specific entries easier.
7.
Artificial
Intelligence
a.
Additional training for the AI, to better
utilize the individual node scores and some language tags. Still a work in
progress, but you can help! ^-^
b.
AI response speed significantly improved when
making a query in game.
8.
Bug
Slaughter
a.
Many bugs were killed in the making of this
release.
b.
If you don’t like this, contact P.E.D.O., the
notorious organization looking out for bugs.
i. Not
affiliated with People Eating Tasty Animals (PETA).
Known Issues:
The sex scene system is still a little wonky, though there
have been several fixes thus far. It’s a complicated system, so there’s more
little things to crop up. Please report any bugs you find!
Using game templates isn’t advised, as that system hasn’t
received its compatibility update.
I hope you guys enjoy this release!
When you play the female start, after you run into the monster and it kills that dude and sends you running again, the text fades to fast. I can't finish reading it in time before it disappears. What does it say?
ReplyDeleteI'm sorry for the slow reply Unknown, I always forget to check the older release post. That text is SUPPOSED to fade fast. The idea is that the text describes the events leading up to your 'death', but you have some amnesia thanks to the whole trauma/dying thing. Basically you run past a guard and some employees, and then eventually see what appears to be an elevator door, the text ends before you get there.
ReplyDelete