I've been meaning to use a post image like this ever since I saw the South Dakota "Meth. We're On It." campaign. :D
I guess it's time to discuss what's coming up for the version 0.36 release, huh?
As usual, there's a lot of different things we'll be adding this month. The big thing will be wrapping up the relationship expansion. Living together, getting engaged, making promises, and setting a date for the ceremony. There will also be a few smaller things in the relationship category. The actual marriage and what comes after will be something we work on down the road, closer to the 1.0 release.
We also have new content in the works. Some of it is related to relationships, some will be more of the usual world content, and some will probably be cam girl related. If we're lucky, we may also get some fun content from our freelance erotica writer.
System-wise, we'll be working to improve the NPC generator settings menu, and attempting to add the NPC Templates & Editor into the game. The NPC Template system allows you to specify most of the variables of an NPC using a template. The template/s can then be used to generate NPCs that match that template almost exactly (basically with different names). You'll be able to control what percentage of new NPCs are generated using templates, and what percentage use the standard procedural generation (which can also be modified with the NPC generation settings).
While the NPC Template system is more of an advanced feature, so having some experience with the game is a good idea before using it. It also won't change the way that story NPCs are created, for obvious reasons. You will be able to export and load NPC templates, allowing you to share them with others and reuse the templates you've put effort into creating. I should also point out that as planned, the template system will only be available for the $5 and higher pledge tiers.
We've got a lot of work cut out for us this month, but once we get done with the relationship expansion we're going to be able to move back to working on the game's main story and content elements. From there, we'll be able to work on creating the actual endings to the game, so that you can finally finish a playthrough without dying. :D I'll talk more about that as we get to it.
That's all for now, I'd better get back to work!
o7
ThaumX
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