Friday, July 20, 2018

A Giant Pile (of To-Dos)

Originally Posted: October 25, 2017

So there's plenty to do before the next release, but nothing terribly exciting. It's mostly small tasks, and the rest are annoyingly-complex small tasks. All towards tying everything thus far into a working whole. On the bright side, when I'm done we'll have reached a point of open play. After the upcoming release, I'll be putting a little more time into the prologue story and mechanical elements. After the next public version, I'll be starting on the giant hydra I'm nicknaming the NPC generator.

Before I start this list of things to work on, I thought I'd share this image of Muschi Valley. It's already built into the game, and functions as an overview map. The image should give you a little better idea of what the Appletree area looks like :)


There's also a really rough map of Appletree itself. I don't care for it all that much, particularly the woods, but it works okay as a placeholder to distinguish between the different areas in town you'll be able to visit. 

And on to the to-do list: 

To be honest, part of the reason I'm sharing this list is to make sure I'm not forgetting anything!

  1. Use week planner outfit settings to get dressed automatically in the morning.
  2. Properly deposit player in the correct home when waking up.
  3. Test system of getting ready in the morning, particularly for correct time usage.
  4. Complete task details for three primary jobs, and properly display in prologue.
  5. Have job system properly display tasks, replace current placeholder display.
  6. Put in work effort option, with skip setting.
  7. Place end-of-week job events, and route to week summary if last day of work is missed.
  8. Have week planner properly return player to sleep system prior to waking up.
  9. Create basic home activities for using the bathroom, going to sleep, and placeholder recreation activity for killing time.
  10. Create basic version of home menu.
  11. Put together apartment shopping menu for the prologue
  12. End of week finance items processing to collect work pay and pay bills.
  13. Build schedule view to see planned activities.
  14. Have job system return player home after work.
  15. Properly link maps and have them calculate travel time.
  16. Create placeholder downtown map.
  17. Remove demo portal from Bullseye.
  18. Create actual prologue exit, and deposit player in their new home.


I've got plenty to do, so I'm going to get back to work!

The Springtime Release v1.26

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